I was playing Solitaire the other day with an old pack of dog-eared playing cards my family used to take on caravanning holidays in the Peak District. It was the only way I could avoid the ever-encroaching creep of multiplayer modes in games.
That’s not true, it’s a facetious story I made up to poke fun at game publisher’s urges to include multiplayer modes in every game they can these days. Of course, the good ol’ multiplayer mode is a blatant attempt to stop people from trading the game in, as well as leverage some extra DLC cash from your sweaty little paws but publishers and developers are still intent on trying to make us believe that they’re genuinely trying to add something with the inclusion of the same Deathmatch, Team Deathmatch and Horde modes that every other game released in the last five years has got.
Every now and then, though, something comes along that might genuinely add something new to multiplayer online gaming. God of War might just be the series to do that. Consider it for a moment. Yes, initially the inclusion of multiplayer sounds like another tack-on job that will take away resources from the single player mode but God of War exists in a genre that doesn’t naturally suit multiplayer modes. By necessity, if nothing else, they’ll have to be innovative about it.
Todd Papy is currently preparing to live stream some new info about the game (today at 4PM, UK time) and he promises to have more then.
Update: Some more info has just come through in the official press release. It’s competitive multiplayer, up to eight players online or offline and it’s set in Kratos’ past (as is the main game, of course). Players can customise (and, I assume, upgrade) their dudes and will align themselves with one of four ancient gods – Zeus, Ares, Poseidon or Hades in order to earn their favour and unlock new customisation options.
Here are some very pretty rendered images:
Source: US PS Blog