Article written by Greg Aldridge.
Published on 04/05/2012 at 09:00 AM.
Busy times here at TSA lead to few of us playing (or at least admitting to playing) much at all.
Peterâ€™s managed a few iOS games like Triple Town and Football Manager Handheld while heâ€™s been out and about. He would have indulged in some proper mobile gaming but he has a bit of a blind spot when it comes to remembering his PS Vita. A bit like Sonyâ€™s software teams then.
Tuffcub has many been playing around in Cubase, which if youâ€™re not familiar with it is a music editing tool. How is that game related? Itâ€™s game related because heâ€™s busy finishing off his remix of minis title Velocityâ€™s soundtrack. (As if you didnâ€™t know from all the mentions heâ€™s been giving it in the comments.)
In addition heâ€™s played a soupÃ§on of Treasures of Montezuma Blitz, a smidgen of Skyrim and a portion of Floating Cloud God.
Cursing the latest convulsive bout of PS(SE?)N maintenance for delaying his purchase of Journey, at least when I asked him, is Aran. Presumably that situation has resolved itself by the time you read this. Gaming-wise heâ€™s for some unknown reason, which will no doubt remain unfathomable to most of the country except for a small suburb of Liverpool, decided to try and manage Everton in Football Manager 2012.
It was only after I signed that I noticed that my transfer budget was a big fat Â£0, so I’m trying to loan amazing players, which is hard. At least I’ve won my first 3 pre season matches, even if one of those was against my reserves. Still, beat Sporting Lisbon.
Elsewhere, Alex has been messing around with iPad DJing software and had a quick shufty on Velocity to see what all the fuss was about. He says it’s wonderful, and reminds him of the Amiga glory days. Or something.
Quite a long way from reality then. My own gaming has been similar to TC, but without the Cubase-ing. Iâ€™m also thoroughly enjoying Velocity. Danâ€™s review was spot on. The well-judged learning curve soon has you teleporting around the levels at a pace you wouldnâ€™t have thought possible ten minutes earlier.
It's amazing how quickly this teleporting lark becomes second nature!
ToM Blitz is proving handy for filling in the odd few minutes during the day with time to play rarely exceeding â€˜goesâ€™ remaining so like TC said last week I canâ€™t see myself indulging in any micro-transacting.
The bulk of my gaming when I get a quiet couple of hours at home is still spent in Tamrielâ€™s northernmost territory. Since Skyrimâ€™s release me and my avatar have spent somewhere over 250 hours picking flowers, inadvisably nibbling on random mushrooms to see what effect they have, crafting weapons that merchants canâ€™t afford unless you spend a few thousand gold with them first and of course slaying the odd dragon when I trip over one.
Having spent so long wandering the countryside I thought Iâ€™d seen pretty much all the variety the game had to offer and was used to everywhere new being more or less the same as somewhere Iâ€™d already been. At the weekend though I was proved very wrong and even after all this time Skyrim managed to surprise, astound and impress.
I wonâ€™t say anything about exactly what it was but it has served to rekindle my, admittedly waning, enthusiasm for the game and remind me of one of the reasons I game; to enjoy and revel in the imaginations of others. With gaming, at least on consoles, becoming ever more about this yearâ€™s sequel to last yearâ€™s sequel, to be truly surprised by a game has become a rare and therefore ever more welcome experience.
When was the last time a game surprised you? Played much this week?