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A Day In The Life Of A PlayStation Vita

Hard wear and tear.

You have read about the games, you have read about the hardware and you know everything you need to know about the PlayStation Vita. What you don’t know is how the dinky little console holds up to two months of constant use.

The story begins way back in September 2010 at the Eurogamer Expo which I visited for an entire fifty five minutes before getting annoyed with crowds, queues and games I had played demos of weeks before. As I began my journey home I fished out my trusty iPod for a musical accompaniment, but it appears some light fingered twonk decided to relieve me of said musical device.

Over the following months I toyed with the idea of buying a new iPod however I knew that it was a matter of months till the PlayStation Vita arrived so I made do with my rather creaky PSP. So – fast forward to 2012 and join me, dear reader, as we take a look at a day in the life of Tuffcub’s Vita.


Stardust Delta - good for trains.
Morning has broken.

The working day for Sony’s new console begins around 6.30am when it is woken from its slumbers having been plugged in to my PC all night. It’s time to transfer some music to the device using the content management system which is in all fairness, rather crap.

The Content Manager Assistant (CMA) comes in two parts, a small download for your PC so it can talk to the Vita and the management system built into the Vita. The PC software is minimal to say the least – all you can do is specify which folders the Vita will look in to find music, movies and pictures. When you select the CMA on the Vita it will display the media on the PC and you can select and copy the files across using the Vita’s touch screen.

It’s a bit of a chore to be honest, especially as the majority of the audio files I listen to are podcasts. At present I use iTunes to download the podcasts and the CMA to transfer the files to the console. It would be so much easier if Sony had created a simple iTunes style interface for the PC which would allow me to manage music files and subscribe to podcasts. Sadly that is not the case and I have to pick and flick my way through the files that have downloaded overnight.

The Size Of A Gnome.

Sufficiently stocked up with Scott Mills, The Now Show and zombie podcast ‘We’re Alive’ it’s time to head to work so I pick my Vita up and plop it in to a pocket. Yes, you read that correctly, it fits in a pocket. In fact it fits in just about every pocket I have so I have no idea why people were complaining the console is too big to be portable.

Admittedly, I am the size of a small house so the pockets in my jeans and jackets are slightly larger than average so I do concede that if you are the size of a gnome perhaps the Vita is a tad to large to pop down the back of your slacks. But is that the fault of Sony, or is your fault for just being a titch? Yes, it’s the latter. Go eat some broccoli and man up.

A quick jig of the ‘Where’s ma keys? Where’s ma phone’ dance before leaving the house and it’s headphones in and time to choose today’s commuting entertainment. The interface for music on the Vita is remarkably slick and the music can be sorted by artist, genres, albums and most helpfully, ‘recently added’. Today I shall be catching up with Scott Mills so I select his podcast.


That press shot of the Vita with the funky icons.
Jazz hands.

The Vita has a built in equaliser but it’s identical to the PSP version and there are only four different settings, Heavy, Pop, Jazz and Unique. This raises two questions: firstly why on earth can’t we have a proper equaliser which we can set the levels of bass and treble ourselves, and secondly who on this wide, wide world listens to jazz? I would hazard a guess that there is little correlation between fans of smooth and smoky saxophone solos and Call of Duty.

A quick Twitter survey and the only suggestions for games with a jazz soundtrack are L.A. Noire and The Saboteur so why on earth do we have a Jazz preset on the equaliser? It’s not exactly a prolific music style on PlayStation.

Moan over. I have selected the podcast and the Vita is safely plopped into my pocket. At this point I should reveal that I own a nice case for my Vita but I don’t use it because that does make the console too big to fit even in my continent sized pockets. The Vita gets plonked into my pocket, usually with some loose change or a pen and some keys.

Witchcraft.

At this point I imagine Alex will be shouting at his monitor, he seemed less than impressed that I was carrying my Vita around sans protection the last time we met. Let’s see if we can make him have a funny turn…

I’ve dropped my Vita three times.

On the ground.

That most recent accident occurred last night, the Vita was laying on my duvet and I didn’t spot it until after I had swooshed the duvet around. To be precise, I spotted the Vita as it launched six foot in to the air, spinning violently before crashing on to the floor.

My old iPod was scratched to buggery, the thieving Popsicle who swiped it will be lucky to get £20 for it but suprisingly my PlayStation Vita is, after six weeks constant use without any protection completely scratch free. I’m as surprised as you probably are but apart from some smudgy finger prints on the screen the Vita is perfect condition. How? No idea. Witchcraft probably, but it does show that Sony have a built a tough little machine.

The podcast plays for the short bus ride down to Brixton tube station and I take my regular seat, one of the small benefits of being at the end of a tube line. The tube journey takes about ten minutes so just enough time for a blast on Super Stardust Delta, my game of choice when time is short.

A quick fiddle with the volume levels in the game allows me to continue to listen to Scott Mills whilst playing – allowing you to play your own music in all games is an excellent move by Sony. Two stops into the journey and something that can only be described as ‘totty’ hops on board and sits opposite me, completely distracting me from Stardust and crashing my ship into an asteroid.

Uncharted - along with WipEout these two represent how Sony have managed to get console quality games onto a handheld.
Crush.

This is an obvious time for me try out a feature that I have not used – the perv camera! To the untrained eye the Vita looks like a games console so unsuspecting DILFs will not suspect that I can take a snapshot and upload to Tube Crush.

Casually ‘playing’ my console I raise it up so it’s facing the totty, press the camera button and..

A very loud click echoes around the carriage. Totty does not look impressed.

Thus I learn a valuable lesson – even if you have headphones attached to the Vita it will still play the ‘camera click’ noise through the speakers. Curse you Sony for thwarting any chance of secretive photography! Readers of my Twitter feed (@Tuffcub in case you couldn’t guess) will recall I had a similar problem whilst playing ‘Frobisher Says’ on the tube and Frobisher asked for a picture of something green.

The only green thing in view was the rather low cut top the lady opposite me was wearing and her husband was unimpressed I was taking pictures of her breasts.

Occasionally I forget to plug in the Vita when I get home at night so I have made the essential purchase of a second Vita charger, when I get to work the console can be plugged in for a fresh boost of energy. If you are making a regular trip with your console I do recommend buying an second charging cable and leaving it at your destination, there is nothing more frustrating than a lifeless Vita.

A stroll through Soho.

Lunchtimes for PS Vita usually involve delivering more podcasts during a stroll through Soho or, if the weather has been particularly pleasant, a picnic in Green Park and a movie. Here I discover another flaw with the console, in bright sunshine you can’t see the screen as it becomes a sheet of glaring white sunlight.

I also press the button on ‘Near’ at lunchtimes, I still have no idea what Near does or what it’s for but it does making a wonderful ‘keplunkadoodle’ sound when updated and I am easily pleased.  I’m quite looking forward to updating near when I go on holiday to Hawaii at the end of August, I want to see if it will crash when it works out out I have travelled 11,561 miles in one day.

As we are out and about with Vita and I work in That London I thought it would be a good time to test the PlayStation Vita video recording feature so through the magic of science you should find a video below this text.

I tried to use the Vita in as many conditions as possible, inside, outside, day and night and also whilst trying to edit the video with Snowy the dog dancing on your shoulder but the general conclusion is PlayStation Vita video reocording is pants. Annoyingly any videos recorded on the Vita show up the ‘Photos’ section rather than ‘Videos’, both on the Vita and when you synchronise back to a PC. This is obviously very silly and needs to be fixed.

Treasures Of Monty Python Blitz

As the working day ends it’s time for the commute back and as my tube journey takes ten minutes it’s the prefect time for a quick go on Treasures Of Monty Python Blitz and some Mortal Kombat for the bus ride home.

I do like Mortal Kombat despite some rather low-res character models (they look rather PS2 compared to Uncharted’s lovely visuals) but the real problem is boobage. There is a lot of cleavage and bouncing jubblies in the game which is a tad embarrassing when a little old lady is sat next to you on the bus, even more so that the decapitations and gore.

Back home and the Vita is plugged in to charge and Skype is left running in the background waiting for the a call from my beloved. Some features of the Vita are exceptionally good, unsurprisingly the games are excellent to play and Twitter, Skype and Facebook all work well.

The multimedia features are less impressive although many of the problems could be sorted out with a decent content management system on the PC. Other little niggles such as not being able to play your own tunes whilst playing PS Minis will hopefully be sorted in future updates.

The big question is would I ever go back to an iPod? No, not a in million years.

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43 Comments
  1. GhostViper
    Member
    Since: Aug 2008

    Why thank you. Now I miss London.

    Comment posted on 16/05/2012 at 11:12.
  2. bmg_123
    Member
    Since: Feb 2012

    Guessing you’ve never listened to Miles Davies’ ‘All-Blues’, on account of your disdain for Jazz?

    Comment posted on 16/05/2012 at 11:17.
    • Tuffcub
      On the naughty step.
      Since: Dec 2008

      I like all music, but no I have never listened to it. I shall hunt it out on iTunes tonight.

      Comment posted on 16/05/2012 at 11:22.
      • bmg_123
        Member
        Since: Feb 2012

        Great article btw :)

        Comment posted on 16/05/2012 at 11:25.
      • Cutter.T
        Member
        Since: Jun 2009

        Its nice to read you listen to We’re Alive, that has one of the best stories I have heard in a long time. Everyone who I have gotten to start to listen to it just gets hooked.
        http://zombiepodcast.com/The_Zombie_Podcast/Main.html

        Comment posted on 16/05/2012 at 13:17.
  3. Jakster123x
    Member
    Since: Aug 2011

    Wow, what a story. :)

    Btw, you can’t play music on every Vita game, yes you mentioned Minis, but Rayman Origins won’t let me play music through it for some reason.

    Comment posted on 16/05/2012 at 11:43.
    • Sympo
      Member
      Since: Aug 2009

      Its music is too good for..uh normal music.

      Comment posted on 16/05/2012 at 14:38.
      • Jakster123x
        Member
        Since: Aug 2011

        I’m not really complaining, the music is good, just saying it’s odd that Rayman doesn’t support a feature most other games do.

        Comment posted on 16/05/2012 at 14:48.
      • Sympo
        Member
        Since: Aug 2009

        yeah a lot doesn’t seem to support it which really sucks. Dynasty Warriors is one.

        Comment posted on 16/05/2012 at 16:56.
  4. AG2297
    Community Manager
    Since: Feb 2009

    The unedited version of that video with the dog on your shoulder really cracked me up, especially as I had no idea what it was for!

    Great article!

    Comment posted on 16/05/2012 at 11:48.
  5. Kennykazey
    Member
    Since: Mar 2010

    Good round-up. Why Sony opted for such a low-res rear camera is beyond me.

    And looking at the press shot of the Vita with the bubbles; why the heck did Bend choose to change the icon?? It’s one of the best games on the Vita, but with the ugliest bubble yet.

    Comment posted on 16/05/2012 at 11:53.
    • Amphlett
      Member
      Since: Jul 2009

      “Why Sony opted for such a low-res rear camera is beyond me.”
      Demographics and cost?

      Comment posted on 16/05/2012 at 12:04.
      • Kennykazey
        Member
        Since: Mar 2010

        But it’s just 1.3 mpx! That’s the same as the PSP one. At least they could have given us a 2mpx or 5mpx one.

        I know they have to keep down costs, but at least you’d expect the camera to have a higher resolution than the PSP. Preferably one that matched the screen resolution. They’d make back their money on their overpriced memorycards and improved sales (that one guy that uses his PSP as his main camera).

        Comment posted on 16/05/2012 at 12:51.
    • coruscant
      Member
      Since: Oct 2010

      To be honest, from that video, it’s not that bad, although obviously full-screen it doesn’t look so good.

      Comment posted on 16/05/2012 at 12:57.
  6. bunimomike
    Member
    Since: Jul 2009

    I love the photo of you, tc. It has that menacing “I’m going to rob you then beat you up” look to it. Ah, to live in London.

    Comment posted on 16/05/2012 at 11:55.
    • Tuffcub
      On the naughty step.
      Since: Dec 2008

      Correction: Its my “I’m going to rob you then beat you up then bash in your back doors” look.

      Comment posted on 16/05/2012 at 12:02.
      • bunimomike
        Member
        Since: Jul 2009

        Ah, the full invasion. Top marks.

        Comment posted on 16/05/2012 at 13:00.
    • Forrest_01
      Member
      Since: Jun 2009

      At a quick glance, I thought it was Steve Mcfadden. & for that I apologise TC! :)

      Comment posted on 16/05/2012 at 12:05.
    • nofi
      One for all.
      Since: Forever

      It’s his confused, red look.

      Comment posted on 16/05/2012 at 12:08.
      • Tuffcub
        On the naughty step.
        Since: Dec 2008

        Oi!

        Comment posted on 16/05/2012 at 12:35.
  7. Amphlett
    Member
    Since: Jul 2009

    A most excellent read with insight in to the hardware, life in London (I hated working down in That London for 6 months) and TC’s mind.
    Thank you for making me laugh, cringe and smile all at once.

    Comment posted on 16/05/2012 at 12:02.
  8. teflon
    Community Team
    Since: May 2009

    I listen to jazz.

    Comment posted on 16/05/2012 at 12:11.
    • AG2297
      Community Manager
      Since: Feb 2009

      And you hum it.

      Comment posted on 16/05/2012 at 12:51.
  9. TSBonyman
    Member
    Since: Dec 2009

    Good read, my Vita(in it’s neoprene case) fit’s easily into my inside jacket pocket – now if i could just remember to bring with me! :/
    I lol’d at the bit about the camera noise – that’s in all cameras and phones to stop that sort of pervy behaviour .. more’s the pity! :D

    Comment posted on 16/05/2012 at 12:12.
    • Amphlett
      Member
      Since: Jul 2009

      A custom ROM on my Android phone has swiftly removed the camera sound. Haaaaa, pervy spy shots all day long.

      Comment posted on 16/05/2012 at 12:14.
      • Forrest_01
        Member
        Since: Jun 2009

        If i have my phone on vibrate (which i often do due to leaving it on at work), my camera doesn’t make a sound.

        Comment posted on 16/05/2012 at 12:41.
    • Sympo
      Member
      Since: Aug 2009

      iPod touch doesn’t have a clicking noise~~~

      Comment posted on 16/05/2012 at 14:39.
  10. Jag
    Member
    Since: Feb 2009

    That gave me a good laugh, thanks Tuffcub :D

    Comment posted on 16/05/2012 at 13:05.

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