Article written by Dan Lee.
Published on 25/05/2012 at 01:00 PM.
I didnâ€™t know what to expect when I loaded up Spec Ops: The Line. Without meaning any disrespect to the developers, it wasnâ€™t a game I had kept an eye on and all I really knew was that itâ€™s a third-person shooter published by 2K. Iâ€™m happy to report that I have been most pleasantly surprised, and Spec Ops: The Line has jumped right up my list of â€śmust haveâ€ť titles for 2012.
It is the setting that immediately grabbed my attention, and for good reason. It takes place in a Dubai that has been hit by one of the most destructive sandstorms ever recorded. Massive buildings stand wrecked and deserted and some of the backdrops are breath-taking to behold, with sandstorms looming and whole areas trapped in sinkholes. Spec Ops certainly makes a good first impression.
When Walker and his team arrive it quickly becomes apparent that things arenâ€™t what they seem â€“ especially with butchered troops littering the ground. I shanâ€™t spoil too much of the plot for you, but itâ€™s certainly a good one and helps drive the action forward.
Speaking of action, Spec Ops also does that very well. Walker is supported by two AI team mates who can be given certain orders. This is usually something along the lines of sniping an enemy whoâ€™s out of your range, or dropping stun grenades and giving you a chance to get in and deal some damage. Most of the time this is optional, and thankfully they are more than capable of getting stuck in and clearing out enemies on their own.
Then thereâ€™s also â€śDynamic Sandâ€ť to think about. There are times when a well-placed bullet to a window will see a few hundred tons of sand pour through and bury your enemies, although you need to be wary of that happening to you as well. Sandstorms can also hit in the middle of a battle, whipping up parts of the scenery and reducing visibility to mere metres and making moving difficult, let alone a gunfight.
Both Dynamic Sand and the storms add a real edge to Spec Ops’ gameplay. Often the levels in third-person shooters are merely arenas for some carnage to take place, but at times during my play through it felt like Dubai was actively trying to take me down.
Visually the game is extremely over-saturated in places due to the fact youâ€™re in a desert. Itâ€™s an interesting look. As mentioned at the start the backdrops look absolutely fantastic, as do the sand effects. In terms of sound, Nolan North voices Walker, and I know some of you may be getting a tad fed-up of hearing Mr North but I feel he really does add something to the role. Definitely not your typical shouty marine.
So far Iâ€™ve only really come across a couple of negative points. The sound bites regularly used by Walker and his team get old pretty quick, and sometimes donâ€™t make any sense. For example at one point Walker starts whispering and says everyone needs to equip silencers to take out some enemies nice and quietly. He then proceeds to yell â€śRELOADING!!â€ť at the top of his voice, for no reason. I also came across a few spikes in difficulty that really caught me off guard.
Itâ€™s very much a case of â€śso far so goodâ€ť with the single-player aspect of Spec Ops: The Line. It looks brilliant, sounds great and in terms of quality it certainly seems up there with some of the big franchises. One to keep an eye out for when it launches next month.
Stay tuned for our review.