Last week proved a tragic one for 38 Studios, Big Huge Games, and their legion of passionate followers. Despite having put together one of 2012’s better releases, the open-world action RPG Kingdoms of Amalur: Reckoning, the company failed to make repayments to the state of Rhode Island, after it dished out $75m as part of an economic development drive.
In an address to the community before the weekend, lead game designer Ian Frazier left a parting message, honouring those who had become a part of the Reckoning experience. Frazier described the chances of any future support for the game as “highly unlikely,” an upcoming patch (with new features and bug fixes) having been dropped altogether.
It’s something we very much wanted to do, but various issues outside our control (which unfortunately I’m not at liberty to disclose) prevented us from doing so for a long time.
Established back in 2006, 38 Studios acquired former THQ developer, Big Huge Games (Rise of Nations) three years later. Enlisting the support of acclaimed novelist R.A Salvatore and talented comic artist Todd McFarlane, the firm spent over half a decade creating a rich fantasy universe that would prop up its stable of video games.
Reported to have sold roughly 1.3 million copies, Kingdoms of Amalur: Reckoning also received a warm reception from critics, holding down an impressive Metacritic average of 81. You can catch our review here.