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Naughty Dog Explain The Last Of Us' "Dynamic Stealth" AI

Stealth with consequences.


The Last Of Us - now with smart AI.
Naughty Dog’s Game Director Bruce Straley has been discussing the new AI routines coded for upcoming PlayStation 3 exclusive, The Last Of Us.

For example: when enemy characters are searching for Joel and Ellie they will ‘know’ about each other and if the player kills one of the AIs there will be consequences.

“They split up but then they’re going to reform and if one of them doesn’t show up, he’s going to start asking, ‘Where’d he go?’ They’re going to start looking for their buddy and they’re going to start getting panicked,” said Bruce.

Naughty Dog describe this as ‘dynamic stealth’ and will help set the tone of the game, “We’re trying to emphasize the reality of the situation that Joel and Ellie are in. There are consequences to your actions,” Straley explained.

To add to the tension and real world feel accessing the inventory will not cause the action to pause.

“Our inventory system is living, meaning the game is still running. You’re not paused when you’re going into your inventory. So it’s just like you’ve pulled the backpack off of your back and you’re in there creating something live while the enemies are moving around the environment and coming to get you if you’ve engaged with them,” said Bruce.

It seems that since Hitman’s Nuns and Lara Croft’s assault every developer and their dog is now distancing themselves from violence within video games, rather odd when we’ve have twenty five years or so of exploding heads, dismemberments and gore without anyone batting an eye lid.

“It’s not just for the sake of blood and violence,” said Bruce, referring to the E3 demo that found Joel and Ellie attacked by a group of hunters , “We’re interested in seeing the best and the worst of humanity. So just because this is one faction that you’re meeting doesn’t mean that this is the world.”

Source: GI.Biz

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11 Comments
  1. uncleniccius
    Member
    Since: Jan 2012

    Awesome!
    The more I here, the more I like.

    Comment posted on 23/07/2012 at 10:16.
    • double-o-dave
      Member
      Since: Nov 2008

      The more you’re here, the more you like…
      What if you’re somewhere else?

      Comment posted on 23/07/2012 at 13:52.
      • OnlineAssassin77
        Member
        Since: Jun 2012

        I think he’ll still like.

        Comment posted on 24/07/2012 at 12:47.
  2. LTG Davey
    andUandU
    Since: Aug 2008

    I’ll just be glad to play through a Naughty Dog game without the smarmy Nolan North saying something stupid every few minutes :P

    Comment posted on 23/07/2012 at 10:50.
    • colmshan1990
      Member
      Since: Apr 2009

      I’m waiting for the announcement of a character in the game that he’ll be playing… :P

      Comment posted on 23/07/2012 at 11:35.
    • bmg_123
      Member
      Since: Feb 2012

      “*Crashes plane in empty desert* …huh, perfect.”

      Comment posted on 23/07/2012 at 12:20.
    • stueeeee
      Member
      Since: Jun 2009

      Isent that just restricted to the Uncharted games? Didn’t see it much in AC. I quite like that aspect in Uncharted.

      Comment posted on 23/07/2012 at 16:03.
  3. MadJunkBoy
    Member
    Since: Aug 2010

    ohhhh, love what i hear here! really looking forward to this little baby! i am going to play with ju all night! oh yes i am!! :P

    Comment posted on 23/07/2012 at 15:13.
  4. bunimomike
    Member
    Since: Jul 2009

    Great to know the comprehensive attitude their taking to making it feel real and logical. Top effort.

    Comment posted on 23/07/2012 at 16:04.
  5. iAvernus
    Member
    Since: Nov 2009

    aaw yeah… sounds great so far.

    Comment posted on 24/07/2012 at 02:06.
  6. OnlineAssassin77
    Member
    Since: Jun 2012

    Its like you’re there or something!

    Comment posted on 24/07/2012 at 12:51.

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