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PlayStation Mobile Games To Start At $2 (And Go Up To $20) - Without Trophies?

And there's still in-app purchases.

I’m a big fan of PlayStation Mobile – the cross platform service will hopefully mean lots of indie and big name games coming to PS Vita and a variety of Android phones and tablets, which is definitely a very good thing.

However, it’s my opinion that in order to grab some of the market so skilfully cornered by the likes of Apple and Google, the games need to be cheap and they need to hook into some key PlayStation Network functionality.

By cheap, I’m meaning free (or 69p/$0.99) and by PSN, I mean trophies.

It looks like neither of the two are going to happen – at least at first – with the PlayStation Blog proclaiming that games will range from $2 to $20 (seriously?) and there’s been no mention of the Network outside of a cursory nod at Gamescom.

Trophies, as we’ve seen with their absence from the minis platform, are crucial to attracting core PlayStation gamers wanting to improve on their RPG-esque trophy count, but they don’t appear to be making the cut.

If trophies are going to end up in PlayStation Mobile, Sony are (confusingly) keeping very quiet about it. My guess (or hope) is that trophies are planned for a future update.

PlayStation Mobile launches on October 3rd, when you’ll be able to pick from a decent range of launch titles including – hopefully – Futurlab’s Slidin’ Beats. The full release of the development kit launches in November, too, so for $99 you’ll be able to join the program and make your own games.

  1. teflon
    Community Team
    Since: May 2009

    I think the $2 price point is good. It’s better to start higher with the option of going lower if there’s demand from developers, rather than having the $1 price at the start and end up with what is frankly quite a broken pricing structure on iOS. Everything’s either $1 or free, it feels like.

    Not fussed about trophies personally, I just want games to run at native resolution!

    Comment posted on 20/09/2012 at 22:11.
    • Alex C
      One for all.
      Since: Forever

      Well, how about $2 for a game that’s currently $1 on iOS? I know that the iOS market has screwed itself over but that’s just the way it is.

      I think.

      But yeah, native resolution would be nice…

      Comment posted on 20/09/2012 at 22:15.
      • teflon
        Community Team
        Since: May 2009

        I’d be happy with that, personally. A dollar more isn’t much to ask, and most of these games have more expensive iPad versions alongside anyway.

        Comment posted on 21/09/2012 at 01:09.
      • skibadee
        Since: Oct 2009

        & work on any certified device not bad really.

        Comment posted on 21/09/2012 at 03:49.
  2. Tuffcub
    On the naughty step.
    Since: Dec 2008

    I think you’re putting way to much hope in this, seems like a huge white elephant to me.

    Comment posted on 20/09/2012 at 23:00.
    • bunimomike
      Since: Jul 2009

      Same here, fella. I want it to succeed but just can’t see a way.

      Comment posted on 21/09/2012 at 01:45.
  3. colmshan1990
    Since: Apr 2009

    So minis in all but name then?

    Comment posted on 21/09/2012 at 00:08.
  4. skibadee
    Since: Oct 2009

    agree about the trophies maybe 10 max per game would have been nice.

    Comment posted on 21/09/2012 at 03:51.
  5. mcphatty
    Since: Sep 2008

    So does Mobile force the developers into a multiplatform release? I can’t imagine that would be so popular for keeping costs down.

    Comment posted on 21/09/2012 at 06:55.
    • uncharted86
      Since: Jan 2012

      They only have to implement to a single platform (the PS Mobile SDK), but the game is then automatically supported on all certified devices.

      Comment posted on 21/09/2012 at 07:21.
  6. stage1
    Since: Feb 2012

    $2 is too high.

    The reason iPhone games sell is that 69p is the ‘impulse buy’ price

    Comment posted on 21/09/2012 at 09:48.
    • colmshan1990
      Since: Apr 2009

      Too low for many to turn a profit though.

      Some obvious exceptions of course, but the vast majority don’t sell enough.

      Comment posted on 21/09/2012 at 15:36.
      • skibadee
        Since: Oct 2009

        most do not even break even.

        Comment posted on 21/09/2012 at 23:12.
  7. TSBonyman
    Since: Dec 2009

    I don’t care about the trophies but i do wish that every game i invest time in could be reflected in my overall ‘gamerscore’. I spent the last month playing mostly minis and psp games on my Vita, so it doesn’t really matter too much when the games are engaging and fun to play.
    Price point seems fine to me, i expect we’ll have a lot less of the crud that bogs down the Apple store for starters. Also we won’t have any of those advert-laden lite apps.
    I don’t see PS Mobile as a rival for the App Store, rather as a way that i can access something similar as a complement to my regular Vita gaming. I’m hoping that there will be other apps besides games but there hasn’t been much mention of that so we’ll see.

    Comment posted on 23/09/2012 at 13:47.

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