I’m a big fan of PlayStation Mobile – the cross platform service will hopefully mean lots of indie and big name games coming to PS Vita and a variety of Android phones and tablets, which is definitely a very good thing.
However, it’s my opinion that in order to grab some of the market so skilfully cornered by the likes of Apple and Google, the games need to be cheap and they need to hook into some key PlayStation Network functionality.
By cheap, I’m meaning free (or 69p/$0.99) and by PSN, I mean trophies.
It looks like neither of the two are going to happen – at least at first – with the PlayStation Blog proclaiming that games will range from $2 to $20 (seriously?) and there’s been no mention of the Network outside of a cursory nod at Gamescom.
Trophies, as we’ve seen with their absence from the minis platform, are crucial to attracting core PlayStation gamers wanting to improve on their RPG-esque trophy count, but they don’t appear to be making the cut.
If trophies are going to end up in PlayStation Mobile, Sony are (confusingly) keeping very quiet about it. My guess (or hope) is that trophies are planned for a future update.
PlayStation Mobile launches on October 3rd, when you’ll be able to pick from a decent range of launch titles including – hopefully – Futurlab’s Slidin’ Beats. The full release of the development kit launches in November, too, so for $99 you’ll be able to join the program and make your own games.