DmC, the emo-fuelled Devil May Cry reboot, runs at half the frame rate of previous games, much to the chagrin of life-long ‘Cry fans. Don’t worry though, it’s all for the good of your health, according to Hideaki Itsuno, the game’s director, who says that games that run at 60fps can “almost shake or flash”, and thus “adjusting the speed is almost necessary”.
More realistically, it’s a limitation of the Unreal engine, which commonly runs at 30fps. “We were limited a little bit by the engine capabilities,” says Ninja Theory’s Stuart Adcock. “We could have done it at 60 but we would have had to have had very static environments and less combat effects.”
“When we were thinking of doing a Ninja Theory interpretation of it we wanted to bring so much more to the table with visual niceties. We still felt that with 30 we could provide a good experience.”
And back to Itsuno, who says that they’ve figured out a way to allow controller responsiveness that “gives the player the feel of 60 frames per second” which is a ”speed the brain and the eye can catch up with and understand” but “at 30 frames per second there’s a technique where you take advantage of the brain’s ability to fill in the blanks.”
““So even though you have it running at 30 frames per second, you create the motions and the poses in such a way that the brain will naturally fill in what would have been the extra frames,” he added, saying that a lot of the techniques were established during the development of Dragon’s Dogma.
Read our hands on preview here.