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"Dark Souls 2" Joins The VGAs Announcement Party

Prepare to die.

A surprise CGI trailer unveiled at the ongoing Spike Video Game Awards tells us that a sequel to tough-as-nails 2011 RPG Dark Souls is on the way.

Aside from the CGI tease and the name, no details were given, and that also means there’s no announced platforms. Maybe that’s because the platforms haven’t been announced, eh? The fact that the sequel is falling under the Dark Souls, not the Demon’s Souls, name suggests that it will at least be multiplatform.

Update: the announcement press release says PS3, 360 and PC (cheers Al!), and a feature in this month’s issue of Edge confirms that the game is in development once again at From Software, by a team led by new directors  Tomohiro Shibuya and Yui Tanimura. The trailer isn’t online properly yet, but you can see it as part of the VGAs replay here (at around 2m30s).

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  1. Sympozium
    Since: Aug 2009

    …So excited for this, loved the other souls games so I pray that this lives to its expections.

    Comment posted on 08/12/2012 at 03:01.
  2. Kennykazey
    Since: Mar 2010

    There haven’t been details on any platforms in any trailer so far, oddly enough. I feel like this is a bit soon, but with enough dev time it could be great.

    Comment posted on 08/12/2012 at 03:30.
    • skibadee
      Since: Oct 2009

      for PS3/360/PC seems a bit early to me as well.

      Comment posted on 08/12/2012 at 04:27.
  3. McProley
    Since: Aug 2011

    Need more of this in my life

    Comment posted on 08/12/2012 at 04:56.
  4. Alex C
    One for all.
    Since: Forever

    PARIS, FRANCE – December 8, 2012 – Leading video game publisher and developer NAMCO BANDAI Games Europe today announced that the critically acclaimed Dark Souls saga marches forward with Dark Souls™ II, currently in development at FromSoftware in Tokyo, Japan, for PlayStation®3, Xbox 360® and PC. Dark Souls II will continue a legacy of presenting its passionate fans with the kind of unrelenting challenges that have become a hallmark of the series, while presenting devilish new obstacles for players to overcome.
    Built upon the foundation established by Souls series creator and Dark Souls II Supervisor, Hidetaka Miyazaki, with development helmed by FromSoftware Director Tomohiro Shibuya, Dark Souls II will feature a new hero, a new storyline, and an unfamiliar world for players to survive in, while delivering the uncompromising challenge and ultimate sense of empowerment that players hunger for. Epic battles with gruesome enemies and blood-thirsty bosses await adventurers as they traverse and conquer a devastated world filled with death and despair. Players will also discover a revamped server based multiplayer experience that will put a distinct Dark Souls II twist on the concept of playing and sharing with others. For those with enough tenacity and sheer force of will, great rewards await.
    “There are few games that are as rewarding for players as the Dark Souls series, and Dark Souls II will give every player that steps up to take the challenge a feeling of empowerment that they will never forget,” said Olivier Comte, Vice President of Sales, Marketing and Distribution at NAMCO BANDAI Games Europe. “The game doesn’t accept compromise, and neither do the brilliant people at FromSoftware who will test their own tenacity as well as that of gamers in delivering us another gaming landmark.”
    “This new chapter in the Dark Souls saga presents opportunities for us to drive innovation in gameplay design, develop an entirely new story, and expand the scope of the world in which the player interacts with the game. We have taken these necessary steps with Dark Souls II in order to evolve the overall experience of the Dark Souls series,” says Tomohiro Shibuya, FromSoftware Director on Dark Souls II. “The entire development team is striving to make Dark Souls II an experience that is fresh while not forsaking its roots in presenting players with challenging gameplay. Our goal is to surprise and delight our fans with new experiences and plot twists while enticing new players to join our dark journey.”

    Comment posted on 08/12/2012 at 06:53.
  5. matthangzhou
    Since: Sep 2010

    I loved both but didn’t feel dark souls was as polished as demons souls as it was just too big and they obviously didn’t have enough time to test it as thoroughly as before. I hope this isn’t the case again as a few cheap deaths annoyed last time.

    Comment posted on 08/12/2012 at 07:21.
    • The Von Braun
      Since: Oct 2012

      Agree.The resolution took a hit over previous game, frame rate was an issue in places like Blight Town and lot of the bosses, both main+mini, felt ‘just thrown in’

      Whilst this is fantastic news, had hoped it’d appear on a next gen platform-Give me a reason to upgrade for one.

      Looks like i’ll be picking this up on 360, if i do get it, as PS3 now offline.Typical, i switch to BT, get the line speed i wanted, but PS3 won’t connect to home hub 3, tried opening ports etc, but in the end thought sod it, took out years sub.to Gold membership on Live instead.

      Comment posted on 08/12/2012 at 17:41.
  6. ohmikkie
    Since: Nov 2011

    Yes. I want more of this type of game.

    Comment posted on 08/12/2012 at 10:50.
  7. Origami Killer
    Since: May 2010

    Good news! Love both souls games, new setting and new enemies is all that’s needed. :)

    Comment posted on 08/12/2012 at 11:13.
  8. gideon1451
    Since: Nov 2009

    Could not be more excited.

    Comment posted on 08/12/2012 at 12:25.
  9. frostface
    Since: Dec 2011

    This news sorted my hangover out this morning. Brilliant news.

    Comment posted on 08/12/2012 at 14:22.
  10. yogh_wayne
    Since: Oct 2008

    Awesome news :) I want it now!! I’m curious what the “revamped server based multiplayer experience” will be like, but also hope they don’t mess too much with the original Demon’s/Dark Souls concept.

    Comment posted on 08/12/2012 at 14:56.
    • jbni
      Since: Apr 2010

      One of the biggest gripes with Dark Souls was its peer-to-peer multiplayer, as opposed to Demons Soul’s server based system, which was definitely better. Hopefully they’ll go back to that.

      Comment posted on 09/12/2012 at 09:47.

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