Article written by Kris Lipscombe.
Published on 11/12/2012 at 01:30 PM.
I’m sure you’ll all be terribly sad, but this is the last WeView for the year. I know, how will you live? Don’t worry, we’ve got lots of great content coming in the next few weeks and we’re all busily scurrying away behind the scenes to pull it all together.
You may also be thinking that the 11th is a little early to call a close to WeView for the year but a quick check of my calendar informs me that if we ran a WeView next week the verdict would have to be on Christmas Eve. Now, as I intend to be either asleep or travelling (or both) on Christmas Eve, posting a Verdict doesn’t really fit. It’s also not all that festive, unless I could pick a game about Santa.
Anyway, onto this week’s game. As usual Polldaddy has counted all of your votes and spit out your top pick. This week it’s the turn of Asura’s Wrath, a game that I only hear described in terms of how absolutely insane it is. With gigantic battles, non-stop action and a heavy focus on cutscenes, as well as the way it draws heavily from anime and its tropes, the reasons behind its reputation for craziness quickly become clear.
Enemies this size just look like a ridiculous amount of fun.
He picked out the game’s distinctive structure as a positive, with nothing else really following the cutscene focused style of the game or the way it follows a stereotypical anime story to the extent that it breaks itself into episodes. To be clear, the game isn’t an episodic release, it merely breaks itself into TV style episodes internally.
He was also a fan of the absolutely huge battles the game features, and enemies that are quite literally bigger than the Earth. I mean can you really ask more than that in terms of a game’s scale?
Of course the way the game focuses on cutscenes and quick time events does come with a few drawbacks. Firstly there’s the fact that there’s not really any replayibility in the game, once you’ve finished it then it’s done. The lack of anything to collect or explore is really a bit of a drawback, although Asura’s Wrath isn’t that style of game. Blair also pointed out that if you’re not a fan of quick time events then the game really isn’t for you, and doesn’t have much else to offer.
If you’d like a more details overview of Blair’s thoughts on the game then here’s how he wrapped up his review:
Asura’s Wrath could have been very disappointing – in fact, in some ways it is. There isn’t any exploring, anything to collect or any upgrades and it’s all very scripted and beyond linear. Those are things we’d expect from a normal game though, and Asura’s Wrath shows that it’s anything but that. To put it simply, Wrath will leave you in awe with the incredible enormity of it all. It’s a good story with a brilliant setting, and everything is in working order.
It’s by no means a brilliant game, but it is a good piece of interactive fiction and a new approach, which we’ll happily welcome with open arms. Six of them.
So, for the last time this year, it’s time to ask you what you thought of the game. Did you love it or hate it? Are quick time events your cup of tea, or can you simply not stand them? Did the game’s anime sensibilities work for you, or did they leave you incredibly bored?
If you feel like sharing your experiences with the game then all you need to do is drop a comment below by Sunday afternoon, and attach a rating to the game on the Buy It, Bargain Bin It, Rent It, Avoid It scale.