That’s hardly a huge leap of faith, of course, most of us are convinced the same. However, speaking to Bloomberg Pachter also says that the PS4 will offer “hyper-realistic games” and “be able to put a lot more characters on the screen”.
The weird thing is that the same interview cites the analyst as saying the new console will contain “processors capable of rendering games at 240 frames a second.”
As you’ll no doubt know, most games run at 30 FPS this generation, with a few double that 60 FPS. On consoles, anyway – PC owners will be well aware of higher frame rates.
So 240 FPS is quite the statement. There aren’t any TVs that run at that speed, and current HDMI standards won’t even take a signal that high resolution. Indeed, it appears that that may have been a bit of a slip after all, and perhaps he was just trying to find a way to express how much more powerful the machine will be over the PS3. Right?
“To be honest with you, I have no idea how many frames per second the human eye can process, am pretty sure it’s more than 60 fps, since we can all see the difference between 30 and 60, but I have no clue if we can see more than 120 fps, or if we can even see that,” he said afterwards, when pressed.
“I was merely explaining that four times the processing power would make the machine capable of rendering at that speed. I have no idea what the games will look like, which features they will incorporate, but my guess is that the specs will be sufficiently powerful that developers won’t be particularly constrained from getting the look and feel that they desire.”
“I’m pretty sure what I said is right,” he said in another reply, “and that the new consoles will be capable of rendering at that speed.”
My guess? Most games will still run at 30 FPS, with fancier graphics. A few will run at 60 FPS. And that’s it. We’d be lucky if we even manage a steady 1080p next gen. Four times the processing power doesn’t instantly translate to four times the frame rate at all.