Mark Cerny’s pet project, Knack, was the first PlayStation 4 game demonstrated at the reveal. But why, when the big sellers tend to be big-name first person shooters? Well, that was down to Sony boss Shuhei Yoshida, who says “we hate to see all the PS4 games being FPS or action-adventure or very photorealistic” and wanted to stay away from “big-budget blockbuster games.”
“We know that people like these games, but these are not the only kinds of games that people can have fun with,” Yoshida added. The SCEI head also confirmed that the PS4 project started back in 2008, before the PlayStation Vita in fact, although both projects were worked on simultaneously.
According to the article in this month’s Edge magazine (and available online here), the idea for Knack was Cerny’s himself. “What about a Crash Bandicoot for PS4?” he asked, befoire showing off concepts for what would become Knack, above. Whilst the game clearly isn’t a Crash Bandicoot in mechanics, there are similarities in tone, and PlayStation – to some – is still lacking a cutesy brand character.
The PS4 is expected this year, although details are yet to be announced.