Dark Souls co-director, Yui Tanimura, and Tak Miyazoe of Namco Bandai showcased gameplay of Dark Souls 2 last night, and in a video interview with IGN they presented close to 10 minutes of new, unseen footage of the game.
It was said one of the main aims for Dark Souls 2 was to create a game with more graphical prowess. From the gameplay it’s clear to see that visually the game is looking better. Character movements look more life-like and the environments are dynamic – more so than ones we’ve seen in Dark Souls.
The main gameplay mechanics remain the same, but there are a few new features.
Firstly, it’s now possible to light a torch to illuminate dark areas. This is a lot easier than scrambling around trying to find a Skull Lantern to equip. However, once you’re carrying a torch you’re unable to equip a shield, so it will leave you vulnerable.
Another new feature is the ability for enemies to break down walls. In the video an obese looking cyclops was locked away in a cell, remaining harmless to the player. The player then fired an arrow through the cell bars at the cyclops’ head.
Enraged the beast broke down the cell door and sought to attack the player. You can say there’s certainly going to be a surprise element in the game – not that it will be a good surprise!
In keeping with the Souls’ game trend plenty of different ways to die were brutally shown – as if there couldn’t be enough already? It’s safe to say that Dark Souls 2 will be a very challenging game.
Overall Dark Souls 2 is looking great. Hopefully more information on the game will be revealed in the near future.