Call of Duty: Ghosts had its gameplay premiered last night to kick off E3 and a lot of people didn’t think that the new engine looked like that much of a step up from previous titles. So they’ve released a video showing the difference between current generation visuals and those of the new wave of consoles.
It’s not quite as good as what we’ve seen with Killzone Shadow Fall, but there are noticeable differences, with tesselation bringing rocks out from flat textures and the anti-aliasing Sub-D tool which divides polygons as you get closer in order to create smoother textures.
With better lighting and close-up effects in the mix, it definitely looks better than current Call of Duty games. But is it enough of a step up? That’s for you to decide – take a look at the video for yourself.