Yoshida, telling it like it is.
But whilst the cloud has been a major part of Microsoft’s current marketing, Sony have been rather low key on the whole thing.
The Sony boss said that PlayStation 4 developers are free to take advantage of the ability to do tough computational tasks in vast server farms, although appears to be more realistic in what that could mean for gamers.
“Linking, matchmaking,” he said in a recent interview during E3, “there are already many computations being done on the cloud side.”
“We don’t believe every title needs that,” he said, referring to games requiring assistance from cloud networking, “but if your title needs [an] online connection to provide some online features: go for it.”
Of course, latency and bandwidth can be major issues – especially on slower connections.
Sony’s current focus on the use of the cloud has been more targeted at providing a backwards compatibility mechanic via the company’s acquisition of Gaikai, something that’s going to start rolling out next year.