We exclusively revealed details of DriveClub’s PS Plus Edition last week, followed up by detailed impressions of the game running on PlayStation 4 dev kits. DriveClub shows plenty of potential, and hopefully it can live up to expectations.
In a behind closed doors session with TheSixthAxis last week, Evolution’s Col Rodgers confirmed that the game will support every wheel that works with the PS4. Hopefully that also means that current PS3 wheels will also work just fine, although that’s not 100% guaranteed.
Demos of the game only featured DualShock 4 support.
Rodgers also confirmed that the game would support Remote Play on the Vita “wherever you have a Wi-fi connection” and said that with the PS4’s streaming tools you can “watch your friends playing online whenever you’ve got an internet connection” – presumably on multiple devices.
In terms of cars, DriveClub will feature plenty of non-Supercars, including “everything from hot hatches” upwards. Evolution haven’t announced any of the ‘slower’ cars yet.
When asked whether the game would support 60 frames per second, Rodgers confirmed that whilst the demos at E3 were running at 30, the team is “targetting” 60. “The game is obviously currently in development,” he told us, “we’re aiming towards that but aren’t making any promises right now.”
The game is 1080p native, though.
Finally, Rodgers re-iterated several times during our session that DriveClub will run as a “service model” game, in the sense that content will be continuously developed and pushed out to players. The game will be able to flex and change accordingly, and without requiring lengthy software updates on the part of the player.
“We can make changes in the background,” said Rodgers, “it might be the case that you’ll log on the next day and things will be better, everything about [the game] is just going to evolve.”
The game will launch alongside the PS4 in November.