Last week a Tweet from Adrian Chmielarz, the former Creative Director of developer People Can Fly, suggested that the PS4 is 50% faster than the Xbox One and now Edge is reporting similar claims from “multiple high-level game development sources.”
The memory reads are said to be 40%-50% faster on the PS4, understandable when the PlayStation 4 is using the faster GDDR5 (Graphics Double Data Rate, version 5) memory, and the ALU (Arithmetic Logic Unit) is around 50% faster.
Edge give an example of an optimised, platform-agnostic build which would run at around 30FPS in 1920×1080 on the PlayStation 4, but the same code would only manage “20-something” FPS in 1600×900 on Xbox One.
One of the reasons given for the differences is that both parties are still working on the drivers for the consoles, the Xbox One drivers are said be “horrible” and Microsoft is “lagging behind”.
However the anonymous developers are also claiming “procedural generation or raytracing via parametric surfaces… Xbox One will be likely be faster”
Alarmingly, one source has suggested that PlayStation 4 version of cross platform titles could be “castrated” so both versions of the game look identical. This would be done to “avoid ruffling any feathers” and “damage perceptions of a cross platform title, not to mention Xbox One.”
However, another studio has dismissed the suggestion, “It would be totally fine for us to make one version prettier without any political difficulties but it usually doesn’t make financial sense.”
If gamers ever uncover proof of a PlayStation 4 game being deliberately restricted just to make it on par with Xbox One then it might not just be the console that gets castrated.