Trendy Entertainment, developers of downloadable tower defence title Dungeon Defenders, have announced that the game’s sequel will be dropping the announced MOBA-style competitive mode in favour of a refocus on the game’s core mechanics.
“Originally it [DD2] was being developed as a MOBA-style PVP game, but we reviewed the project and decided to turn the ship, refocusing our efforts on a true sequel,” wrote studio director Dave Lloyd on the company’s blog. “We had strayed from making the kind of game fans wanted and the kind of game we wanted to develop,” noted Philip Asher, Trendy’s marketing director, in a press release.
Back at the game’s original announcement in March, the studio described a two-phase launch, with the first component being a five-versus-five competitive mode, and the second being a more traditional co-op follow-up. Now just that second part will launch, with the title still planned as a free-to-play project, but with the purchasable heroes of the game’s original versus mode now gone, how the title will be monetised is as-yet unclear.
Dungeon Defenders 2 is now due on PC, Mac and Linux, starting with a beta-style soft launch early next year.