David Cage has said his PS4 tech demo, The Dark Sorcerer, is “the minimum quality you can get” on the PlayStation 4.
“It was done with a very small team, a very small amount of time and small resources. Now we have a full team and we hope to make something really impressive,” said Cage.
In his review Blair noted some of the visuals in Beyond were “incredible, almost PS4 level”, and Cage has explained that some of the tech in Beyond was indeed inspired by the PlayStation 4.
“We were pretty happy with the Heavy Rain engine but we thought we could go further so we started everything from scratch and developed this new engine which was inspired by what we discovered on PlayStation 4,” said Cage.
“So we were able to implement some PlayStation 4 features on PlayStation 3 which made the game look much better. New special effects engine, new animation engine, new performance capture. It’s the first game where we’re shooting full performance capture.”
The lighting system was also inspired by the capabilities of the PlayStation 4.
“It’s called physically based shading, which means that the different materials have different ways of reflecting light,” he explained. “So if you take wood or iron or plastic, the way they reflect light is totally different. And before this feature all materials were reflecting light the same way.”
Beyond Two Souls has split opinion across the board, even the harmonious TSA crew have vastly differing opinions.