Did you all see the Alien Isolation trailer from earlier this week? If not, it’s the video I’ve posted below, go and spend one minute and fifty-two seconds with it and we’ll meet up again below for a bit more text, yeah?
Well, that was pretty atmospheric and even a little bit scary, wasn’t it? I know that some of you are thinking “yeah, but Colonial Marines looked good before they released it too.” but let’s allow ourselves just a little glimmer of hope to show through that gloomy canopy of cynicism.
This is by Creative Assembly, who are best known for their Total War games – an entirely different genre. They’re talented, capable team and the trailer at least shows that they know the right tone to aim for. The clear distinction they’re making that this isn’t an “Aliens” game but very definitely an “Alien” one is also incredibly encouraging.
So it has every chance of being very good indeed. What’s more encouraging, I think, is that the team has told RPS that there won’t be any multiplayer modes or cooperative modes in the game. It seems that they had some smart ideas for co-op but decided that their game should lean into the theme of isolation a little more faithfully.
In the interview, Al Hope, Creative Lead, told them that “for us the focus always was that single player experience. And I think because you have this dynamic alien and it’s about the player’s choices while they play it, it does mean that you can go back and try different stuff out.”
That sounds hugely encouraging to me. Development time won’t be spent on a multiplayer mode that will be functionally empty within weeks anyway and there won’t even be an opportunity for another player chittering in my headset while I’m creeping through that eerie space station. Sounds great.