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Alien: Isolation Behind The Scenes Shows How The Classic Monster Will Scare You

Recreating a classic.

Creative Assembly has been speaking to the PlayStation Blog about Alien: Isolation, the game that sees Amanda Ripley face off against a lone xenomorph, about the inspirations behind the gameplay and how to make the classic movie monster something to fear again. It’s a rather interesting interview and  I havesome of  the highlights for you.

First off while the most obvious source of inspiration is the original Alien film others include the Condemned due to its brutality, and Clock Tower for the underdog protagonist. FOX have provided materials like artwork from the old productions to the team so they can get a proper feel for the kind of design Isolation should aim for. Some of the in game footage was transferred to VHS tapes, played on old CRT sets and that footage then added to the game to give a similar look to the film.

The Alien itself will be reactive and won’t be following pre-determined paths, instead reacting instinctively to the player’s actions. It will be stalking you throughout and will attack when it feels it is right. Sprinting through an area will attract the Alien due to the noise generated. Using the flashlight also attracts it, and if you keep using certain techniques or equipment the Alien will learn and adapt to counter those.

The Dualshock 4’s LED will also be an extension of the motion tracker with the light pulsing in sync with the ping. When it detects the beast it will pulse faster as it gets near to your position. There will be multiple ways to playthrough the game and it will be difficult because if the Alien gets you then you will die as it shows no mercy.  It sounds like Creative Assembly are really going back to the core of what made Alien great in the first place, and it will be interesting to see it in action.

Source: PS Blog

  1. Andrewww
    Since: Jan 2010

    The Alien films are easily some of the finest that film making ever produced. To my knowledge, no game ever came close to that.
    This will not either, as I can’t see any of the original atmosphere in there. How they could come up with such brightly coloured artwork in an Alien game is beyond me.

    Comment posted on 27/03/2014 at 00:20.
  2. lambchop
    Since: Aug 2013

    The artwork looks pretty spot on to me. There were some bright scenes in the films and the coloured emergency lighting adds some good tension I think.

    Comment posted on 27/03/2014 at 07:55.
  3. Amphlett
    Since: Jul 2009

    I wasn’t really interested in this to start with but the above promo clip has sparked a good degree of interest.
    The first couple of Alien films were, and still are, absolute classics. From 3 onwards they fell further and further away from the apple tree. The same can be said for the games, though I do recall a pretty decent effort on the PS1 which was probably hampered a little by the hardware.

    Let’s hope for a really good Alien game this time around.

    Comment posted on 27/03/2014 at 09:26.
  4. The Von Braun
    Since: Oct 2012

    They are talking the talk, it remains to be seen if they’ve the boots to walk the walk…

    If they are as good as their word and they’ve worked hard to really ‘understand’ the Xenomorph and devoted a lot of resources to getting it’s A.I spot-on, then there’s every chance this will be something special.

    So far for myself the only Alien game to really understand what made the Alien such an unpredictable foe, was Rebellion’s AVP on PC (talking Windows’95 era).Monolith screwed it up with PC AVP II, as did Rebellion themselves with AVP on PC/PS3/360, by dumbing down for mass market sales (they admit this i was lucky enough to put the question to them in an an interview a Retro site did a while back).

    Lighting looks fine, nice mix of sterile ship interiors, dark, lights flickering on/off, emergency lighting kicking in etc.

    I’ll be interested to find out what they’ve done in terms of audio in order to enhance the games atmosphere.

    Comment posted on 27/03/2014 at 10:04.
  5. TSBonyman
    Since: Dec 2009

    It looks great, authentic to the movie and well rendered and lit. The only concern i have is that it’s going to be a mostly “running away” game.

    Comment posted on 27/03/2014 at 10:50.

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