Creative Assembly has been speaking to the PlayStation Blog about Alien: Isolation, the game that sees Amanda Ripley face off against a lone xenomorph, about the inspirations behind the gameplay and how to make the classic movie monster something to fear again. It’s a rather interesting interview and I havesome of the highlights for you.
First off while the most obvious source of inspiration is the original Alien film others include the Condemned due to its brutality, and Clock Tower for the underdog protagonist. FOX have provided materials like artwork from the old productions to the team so they can get a proper feel for the kind of design Isolation should aim for. Some of the in game footage was transferred to VHS tapes, played on old CRT sets and that footage then added to the game to give a similar look to the film.
The Alien itself will be reactive and won’t be following pre-determined paths, instead reacting instinctively to the player’s actions. It will be stalking you throughout and will attack when it feels it is right. Sprinting through an area will attract the Alien due to the noise generated. Using the flashlight also attracts it, and if you keep using certain techniques or equipment the Alien will learn and adapt to counter those.
The Dualshock 4′s LED will also be an extension of the motion tracker with the light pulsing in sync with the ping. When it detects the beast it will pulse faster as it gets near to your position. There will be multiple ways to playthrough the game and it will be difficult because if the Alien gets you then you will die as it shows no mercy. It sounds like Creative Assembly are really going back to the core of what made Alien great in the first place, and it will be interesting to see it in action.
Source: PS Blog