Rime was one of the many featured attractions at Sony’s 2014 Gamescom conference, and now thanks to Tequila Works’ very charismatic CEO and Creative Director, Raúl Rubio Munárriz, and a recent interview he did with PlayStation Access, we know a little bit more about what the game will entail.
Raul begins by acknowledging the expectations that have been thrust upon the game with comparisons to Ico, Journey, and Windwaker, but insisted that it’s their own vision and is something they’ve wanted to make for a long time.
He went on to note that the game is open world, with a heavy emphasis on exploration and discovery. He also stated that while there is no shortage of action in Rime, there is no actual combat, and since you’ll be playing as a child, they want drive home just how fragile you are, particularly at the beginning of the game.
There’s no release date from Rime just yet but hopefully we’ll be hearing something about that very soon.