Destiny Update 1.0.3 Includes Iron Banner Rule Changes, Bounty Slots, & Team Chat

Bungie has released update 1.0.3 for Destiny which appears to measure in at 2.44GB, at least on PS4, and it brings with it changes to the Iron Banner rule set, new shaders to purchase that can also be previewed before you part with your glimmer, and an upping of the number of bounties you can have active from five to ten. There’s also been updates in the chat department where matchmade teammates will be able to talk to each other during the game, which could prove handy in modes like Control and Strikes.

The full changelog is below for your perusal, and it is a big one.

Voice
  • Added a new social feature that enables users to access a channel for Team Chat
  • Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
  • To learn more about how to toggle between chat channels, click here
Classes
  • Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
  • Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
  • Fixed an issue in which Warlock Bonds dismantled into Titan materials
Weapons
General
    • Reduced camera shake when being hit with explosive rounds
Perks
    • Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
    • Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied
Activities
Missions
    • Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
Strikes
    • Winter’s Run: Fixed an exploit zone in the Aksor boss encounter
    • Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
Heroics
    • Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report
Event: Iron Banner
  • Players must now be level 20 and above to lead an Iron Banner Fireteam
  • Players below Level 20 can only accompany players above Level 20
  • Lord Saladin now has 5 reputation ranks (increased from 3)
  • New Features Added: Tempered Buff, Reforging
  • For more detailed information, click here
Cinematics
  • Fixed several issues with the synchronization of cinematic subtitles in various languages
Destinations
Combatants
    • Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
    • Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
Events 
    • Public Events will occur 10-15% more frequently in all public spaces
Vendors
  • Increased the number of Bounty slots in the Inventory from 5 to 10
  • Added shaders to Eva Levante’s stock in the Tower
  • Shader preview functionality added to vendor and inventory screens
  • Emblems on vendors can now be previewed in the inventory screen
  • Marks and Reputation icons and meters were adjusted to better differentiate the two
  • Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
  • Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
  • Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
  • Armor Stat upgrade potentials added to item compare on vendor and inventory screens
PVP
General
    • Enabled revive scoring for Skirmish and Salvage
    • Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
    • Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
    • Added new functionality to match pre-formed fireteams against each other
      • This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
      • In 3v3 games, Fireteams of 2 or more players will match together more frequently
      • In 6v6 games, Fireteams of 4 or more players will match together more frequently
Medals
    • Won’t Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
    • Mark of the Unbroken no longer requires a minimum player count
    • Sum of All Tears no longer requires a minimum player count
    • Sum of All Tears should now trigger consistently
Maps
First Light
      • Implemented multiple fixes to stop players from getting into advantageous positions
Blind Watch
      • Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
      • Adjusted landing and respawn points to accommodate new geometry changes
      • Added protection to prevent players from getting  on top of a pipe high above the intended playable space
Firebase Delphi
      • Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
Rusted Lands
      • Blocked off the monitors above Control Zone A to prevent players from hiding in them
Shores of Time
      • Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
      • Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
Exodus Blue
      • Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
      • Fixed an issue with visibility culling behind Control Zone A
Twilight Gap
      • Adjusted landing points to keep players from fighting too soon in Rumble matches
      • Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
      • Added geometry to fill in small gaps that let players see out of the world
HUD
  • Improved the readability of Grenade and Melee recharge states
  • Improved the visibility of objectives in the Motion Tracker
  • Improved the visual look of Revive waypoint and Last Man Standing
  • Added skull modifier descriptions to the Navigation Mode screen
  • Fixed an issue in which the names of downed teammates did not always display on-screen
Orbit
  • Destiny version number to added to the Character Login screen
  • Added dialog imagery for various events
  • Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
  • Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
  • Added countdown timers for weekly/special events
  • Fixed various issues with Director animations
  • Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
  • Added the post-game carnage report for the previous games during Matchmaking search
Menus
General
    • Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
Roster
    • Network Connection Quality Indicators now added to the Roster
    • New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
    • Added support for direct fireteam joins from the roster on the Xbox One
Inventory
    • Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
    • Fixed and updated several inventory icons
    • Fixed and updated several talent tree icons
Audio
  • Improved audio cues for sticking others and being stuck with certain Grenades
  • Fixed an issue in which an audio cue would not play when completing a Bounty
  • Fixed an issue in which “Guardian down!” referenced the wrong gender in French, Spanish, and Portuguese
Technical
  • Added the ability for the Bungie DOC to send in-game alerts and messages
  • Fixed stability issues across all platforms
  • Fixed an issue that would  cause a rare crash during space flight into activities
  • Improved patch installation process
  • Implemented PS3-specific performance optimizations
  • Fixed some issues causing beetle and lionfish Kicks to Orbit

Source: Bungie

7 Comments

  1. Extra bounties are a godsend! I can’t find the Iron Banner guy though, is this not active yet? Also, the first weapon I found after updating was a shotgun with Clown Cartridge so not sure what that’s about!

    • I think the Iron Banner becomes active today with the weekly refresh. Can’t say I will definitely be going in for it though, as although I have some decent stuff I can wield, it is criminally under-levelled.

      Really need to do some material farming, but just can’t bring myself to do it! Wish the vendors sold some mats at some stage. Even if it was just one type of thing per week/month that would be good, as I always have lots of glimmer sat around doing nothing.

      I like the 10 bounty slots though – Means I can continue to carry my exotic bounty around (being that the next stage can only be completed on the bloody weekend! Grr!) & still pick up all the bounties I want. Should mean less frequent trips to the tower overall, which is good.

      Just a shame it didn’t come literally minutes earlier is all – I had to turn down another exotic bounty just before the update hit as I simply didn’t have space! :(

      • I haven’t got any exotic bounties yet, where do you get those? I’m light 23, haven’t finished the story yet though.

        I’m managing reasonably well on Iron Banner with blue weapons and armour, no legendaries. You find the odd player who is impossible to kill, but for the most part it is still fairly balanced.

      • Exotic bounties come from bounty-giver-guy (can’t remember his name, but that’s what I call him anyway!) – They are generally a random event I believe, but I think the chances improve at higher levels (& seemingly when you turn in a few bounties at once). Not sure you would be getting them at 23, but I could very well be wrong on that front.

        Nice to know Iron Banner is still pretty accessible to those that have not yet reached the hallowed rank of 30 – Might give it a go. If I’m feeling brave. Which often I am not. :)

  2. The patch broke the PS3 version. EU/Aus/Asia seem to all be getting a “boar” error message :(

    My unupgraded exotics weep for the bounty exp they missed out on yesterday.

    • Ah. Isn’t Boar the one where it says “you really should have bought the PS4 version”? ;)

      Am just kidding of course, but that sucks nonetheless. You never know though, that may have just been a simultaneous patch/network maintenance thing (as the network did have maintenance from 5-11pm yesterday), so I would say to have another look today as it may be better.

      • Lol, as soon as enough rl friends make the jump to PS4, and there’s more than one game that interests us. we’ll be all over it :P

        There is a banner at the top of the bungie.net site that basically says “We know about the PS3 thing. Stop asking.” So I guess its them that screwed up somewhere.

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