Need For Speed Reboot Will Be Always Online, November 3rd Release Leaks

Unless there’s a clear and obvious reason for it, requirements to be online at all times when playing a game rarely go down well. The upcoming Need for Speed reboot will need you to be always online.

While the reasons for this aren’t entirely clear, the NfS twitter account did at the very least say that “the benefits are nice.” This at the very least suggests that online play is integral to direction in which Ghost Games want to take the game, and they cite “more variety and a more rewarding experience with friends,” though we’ll have to wait until E3 at least to see what it is exactly that they have planned.

Elsewhere, an Xbox Game Store listing pegged the game down for a release on 3rd November, which was spotted by endlessly observant Reddit users before hastily being pulled. Even if that particular date is incorrect, the game is coming to PlayStation 4, Xbox One and PC later this year.

Source: Twitter, Reddit, via Videogamer

33 Comments

  1. Well looks like I won’t be buying this with how often pan is down, the chances of playing this fully will be low. Why they trying to force DRM

    • Pan down, pan down! :p

    • slowly but surely game companies are trying to get us used to always online games so next gen when Sony and MS announce new consoles they will try to force always online. they are trying to standardize. don’t fall for the BS that they have a reason for always online. its a agenda. look how many always online games were released this gen like Destiny, Titanfall, The Crew and now NFS and we aren’t even in the second year of current gen yet for crying out load.

      • How are we not in the second year of the current gen? The systems released a year and a half ago.

      • 2 full years you genius.

      • So you’re selling you’re console then, Space? Turning to PC? Or if you look at it, you’ve listed a total of 4 games. Not really that high a figure as a percentage. Simply don’t buy them games. Choose to avoid them. But don’t play the conspiracy card.

      • Titanfall is a multiplayer only so always online is kinda unavoidable. I gather Destiny has a similar coop thing. Only the crew didn’t actually need it.

        Anyway thanks to MS we all know always online is dreadfully unpopular. Now way them or Sony would ever attempt it again.

  2. I cannot see any good reason why single player (assuming it’s not an online-only game) should require an online connection. Integration with things like facebook or companion apps, or tracking your stats are not good enough reasons, or certainly not good enough to restrict people from playing their game whenever they want – and not just when PSN or their ISP allows them.

    I know most of the time I’m connected when playing, but there are occasions when I’m not. And I’m pretty sure everytime this has happened before there have been problems.

  3. As their twitter count states. When u click in the twitter feed above. It says there is a “single player feature but more to come”

  4. For me the most annoying thing with the always online games is that you can’t simply pause it when you want to stop for whatever reason.

    With this it sounds like the last one where you get some buffoon driving into you at 200mph because they insist on this connected gimmick.

    • Haha that’s my single biggest hate too. Damn it, if I want a beer, I should be able to grab one from the fridge, open it, sip it and take my damn time to get back to the playstation. None of this panic running, fizzing up the beer that spills over the floor which I now have no time to clean up. Naturally I then forget about said spillage and repeat this process several times.

      Next morning I go into the kitchen with a hangover and step on the sticky floor which is disgusting. Naturally this upsets me and the only way to drown my sorrows is drink another beer and play my PS4. And so the cycle repeats.

      Online gaming is fueling my alcoholism.

  5. It sounds like it might be like Test Drive Unlimited and a bit like NFS Rivals where they integrate everyone into an open world online. That’s good in a way, but I prefer a back up offline mode with save file.

    Also Criterion pretty much mastered a seamless balance between offline SP open world and online MP open world in Burnout Paradise. Anyone remember how smooth it was to go from offline open world into online open world in that game?

    • All open world racers should be like burnout paradise.

  6. If this game turns out to be good, it’ll be a shame when they have to turn off the servers. If they’re insisting on Online required.

    Think I might give it a miss!

    • That’s a good point. In 2-3 years the game will become a expensive coaster.

  7. As long as your able to play when you aren’t connected (like PSN maintenance) I don’t mind, The Crew was always online but made very little difference to the game.

    • keep defending these companies. they have already standardized DLC, microtransactions, season passes, overpricing games because people with no sense are allowing them by saying what you said. with this logic next gen consoles will be completely online. wake up!

      • Never said I agreed with it, just pointing out a fact.
        Anyway people are going to buy games from their favourite franchises whether they are always online or not so we’ll just have to put up with it.

      • Remember online passes though? They were ditched eventually. I was expecting PC style one use codes at some point but fortunately publishers realised there’s only so much you can push on console gamers.

  8. I can’t see any logical reasons for forced always online, unless some crucial part of the game design requires it (e.g. Titanfall).

    Disappointed, but I’ll wait for further details until I rule this out.

  9. So what happens when they turn ther servers off in 12 months time when the next game is released ;)

    • They’ll release a Sim City style patch which let’s you play online…

    • I think that’s one of the reasons they’re doing it. Forcing people to upgrade a year later.

  10. I’m not interested in the majority of these always online games so I won’t be buying them anyway.

    It’s when they start screwing with the traditionally single player games, I don’t like. I dread to think what future holds for games like Tomb Raider… TOMB RAIDERS: A 60 player MMO where up to 60 beefed up, tooled up, bad ass archaeologists run around mindlessly shooting each other in the hopes of obtaining the mysterious artefact known as ‘XP’. Repeat this process over and over across 3 bland maps (further maps to be sold as DLC) and become the highest scoring, table leading tomb raider of the week. Need a medi-pack? Feel free to visit one of the many in-game micro transaction delivery points and get right back into the action. Yak.

    • That sounds quite like the poor multiplayer they added onto the reboot.

      • I can’t really comment on that as I didn’t even try the MP and I completed it twice on PS4 and XB1.

        I like to pretend that the Multiplayer doesn’t exist in that game.

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