[Updated] Mirror’s Edge 2 Is Confirmed As Mirror’s Edge Catalyst

Update: Further to our original story, a developer update has just been posted on the Mirror’s Edge site which officially confirms the game’s name.

Sara Jansson, Senior Producer on Mirror’s Edge Catalyst, wrote within this update that “This is not a sequel, this is not Mirror’s Edge 2. We have landed on a vision that honors the first game — pushing the boundaries of first person movement and diving deeper into the story behind our heroine Faith — but also brings a lot of great new, interesting gameplay and features to the experience for our players.”

What exactly this means isn’t clear, but it could, as Tuffcub wrote below, point to this being a prequel to the original game – which always ended on a note of some finality – and explain how those events came to be set in motion. Of course, we’ll have to wait and see what EA will show us next week at E3.


In November 2008 Mirror’s Edge was released to critical acclaim but failed to reach the sales targets set by EA. However, as copies were traded in in stores across the globe a second wave of fans found the game, then a third and soon their were millions calling for a sequel.

For many years EA wouldn’t even mention the game but rumours persisted of a sequel and at E3 2013, Mirror’s Edge 2 was finally announced. The game made a brief appearance is E 2014 with DICE stating the game was “still pretty early in development” but thanks to some financial calls we know the game should be out early next year.

A couple of days ago EA filed a trademark for Mirror’s Edge Catalyst in Europe and it was assumed this was the new name for Mirror’s Edge 2. This has now been confirmed by EA.

This does make sense as the game has been confirmed as a prequel, rather than a sequel.

When the game finally hits the shelves it will have been eight long years and a whole generation of consoles since Faith scampered around the rooftops, and I for one am looking forward to seeing her again.

Source: VG247

13 Comments

  1. Soon to be followed be a 2018 release of ‘Mirrors Edge: Exothermic Reaction’

  2. The fact this is happening gives hope for all the other EA games from last gen that need a current gen release! No prizes for guessing what I’m talking about….

    • I don’t actually know, is it Burnout? Or maybe the startlingly fun SSX?

      • Skate, it’s usually all I bang on about, lol! Burnout would be a welcome addition too though.

      • I too would like to see that, but whether EA retained the rights to the franchise remains to be seen (I expect that they did), but there is also the question of what sort of game that might actually turn out to be without Black Box at the helm (being as they were shut down).

        A new Burnout in the same vein as Paradise with a new island to explore etc would be absolutely epic though.

      • Skate! Good shout. Feel free to bang on more, you’ve got a new audience in me haha. Did you play SSX? That’s the one I do my banging on about.

  3. I don’t feel much either way about this. I liked the pureness of just mirrors edge, but catalyst is a cool word and not used too much.

    Hopefully it bears meaning to the game aswell. And I had no idea it was a prequel.

  4. Hands down one of the best games on the PS3 and a brutal platinum and 100%…can’t wait for the prequel.

  5. Thought this was a bit average actually. Ok but nothing special.

    • The gameplay was unrefined and I didn’t even finish it. It’s the potential of it that hypes me up, plus the art style and universe was excellent.

      • The best thing about it was the ending theme tune was good. I agree it was unrefined, could’ve done with more polish.

  6. Mirror’s Edge was one of the most underrated games of last gen, a masterpiece. Cannot wait for a sequel, prequel, paraquel or whatever they want to call it, as long as the gameplay is as good as the first one’s.
    Will never forget playing those speed runs until my fingers bled, well… almost… :o)

  7. I liked the art style but i did not get on well with the controls/parkour mechanics. It wouldn’t surprise me if they’ve streamlined the parkour by now though so i might still be interested.

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