Simogo Announces Year Walk Is Heading To Wii U With Added Improvements

Simogo has announced that it is bringing Year Walk to Wii U, but this won’t be a straight port. No, Simogo has rebuilt the game from scratch for Nintendo’s console. Dakko Dakko are development partners in the venture, and Simogo has taken great care to make the GamePad a much utilised controller. The improvements that the Wii U version of Year Walk are varied and have been listed below.

• The GamePad Touchscreen
You might have expected that the encyclopedia, the map, and (optional) hints are now always available, you just need to lower your gaze to look at the GamePad screen and they’re there. But, that’s not all we’re using the screen for …

• Note-taking
Now that you have a separate touchscreen with a stylus in front of you at all times, you can take notes and jot down puzzle ideas and solutions without having to resort to a pen and paper. If you have played Year Walk, you know how useful this will be.

• Motion Controls
So – if you’re using the touchscreen to navigate the encyclopedia, the map etc, how do you control the game? With motion controls! And it feels so, so, great. Yes, we know, motion controls can be a bit scary, and frankly not very good if not done right, so we’re going to explain a bit how it works:

You use the left stick to walk (and it feels pretty good to do so with analog controls!). But, to look around and find things to interact with, you’ll point and move the GamePad with very relaxed and subtle motions.You can rest the GamePad neatly in your lap. We’re very proud of this and we think we’ve made some really cool innovations with the motion-based cursor controls.

For example, if you find something in the forest that you can spin or rotate, you’ll physically rotate the GamePad, with really finely tuned controls. The GamePad rumbles and makes lovely sounds (make sure you have the volume all cranked up on it!), and it just feels amazingly tactile – like you’re actually holding the objects in your hands.

• Languages
Only version which you will be able to play in English, French and Spanish, Italian  and German.

There’s no definite release date as of yet but Simogo are aiming for late summer or early autumn. If you’d like to learn more about Simogo then you can read Jim’s impressions on the game from when he played the mobile version.

Source: Simogo

1 Comment

  1. I’ve heard it’s fairly easy to get indie titles on Wii U. And given the lower quantity of releases on the system, one can feature quite prominently on the web-store, making it a desireable marketplace.

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