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Owlchemy Labs Compiles Guide For The Optimal Job Simulator Experience On PSVR

Stand and play.

Owlchemy Labs’ Job Simulator¬†is one of the games that was available at launch for the PSVR, and the studio has found that it is getting a lot of questions regarding the optimal way to experience the game. In response to the questions the studio has compiled a guide that gives the necessary information for PSVR players who have Job Simulator or are thinking of purchasing it. Below are the main bullet points you need to take into account for Job Simulator.

  • You need two Move controllers and need to stand up to play.
  • Job Simulator requires an open space that should go 7 ft (2.1m) back from the PS Camera, and be 5.5 ft (1.7m) wide.
  • The PS Camera should be placed above the TV, at head level if possible, and face slightly downwards.
  • Keep lighting dim and do not change the brightness of the room while playing. Doing so may cause tracking issues.
  • If you encounter the Rest Mode bug, which causes tracking and drifting issues, then restart the PS4.
  • When calibrating floor height stand 7ft away from the camera, outstreach arms to your sides, and press triggers on both Move controllers simultaneously. This can be recalibrated at any time.

Owlchemy Labs also stated it has some ideas for DLC but nothing is yet confirmed.

Source: Owlchemy Labs

  1. ron_mcphatty
    Since: Sep 2008

    That’s a nice, clear list. Are tracking and calibration issues a thing with VR? If so, I’d better get on with it and move into that mansion before I invest in the techno hat of immersion, my living room is looking a bit wee.

    Comment posted on 04/11/2016 at 12:45.
    • NotSmartEnough
      Since: Sep 2013

      I haven’t had any problems, but plenty of people on GAF have been complaining (more than the usual level, anyway).

      The key problem seems to be a gradual degradation of tracking accuracy which seems to be fixed by a restart, but made worse by using rest mode. Hopefully a firmware update will fix this.

      The other issues seem to be needing to avoid any bright lights (including sunlight) being visible to the camera, and not having anything which might mean the camera can see a reflection of the headset lights (like a big mirror behind you).

      You certainly don’t need a big room for PSVR.

      Comment posted on 04/11/2016 at 13:07.

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