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Microsoft Cancels Scalebound

There be no dragons.

We’re into the second week of 2017 and we’ve just had confirmation of the first major cancellation of the year. That dubious honour goes to Platinum Games’ Scalebound, which was to be a an Xbox One exclusive. Rumours started a few hours ago that Microsoft and Platinum had parted ways, with some sources suggesting that Hideki Kamiya, Scalebound’s director, has been suffering from some mental health issues.

While details of the cancellation haven’t been revealed Microsoft has confirmed the cancellation in a statement to Windows Central.

After careful deliberation, Microsoft Studios has come to the decision to end production for “Scalebound.” We’re working hard to deliver an amazing lineup of games to our fans this year, including “Halo Wars 2,” “Crackdown 3,” “State of Decay 2,” “Sea of Thieves” and other great experiences. For more information on our 2017 plans, please visit: https://news.xbox.com/2017/01/05/xbox-closes-milestone-year-in-2016/.

Scalebound was originally revealed at E3 2014, with a new gameplay trailer being shown at E3 2016. The game included dragons and would have had co-op multiplayer. The game was even featured on our Ones To Watch list for Xbox One exclusives a couple of weeks back. A list that was looking thin on exclusives already.

Source: Windows Central

  1. JustTaylorNow
    Since: Oct 2011

    I bet my pS that this will end up being a PS exclusive considering how well platinum is with playstation

    Comment posted on 09/01/2017 at 21:24.
    • JR.
      Since: Apr 2013

      One man’s trash is another man’s treasure.

      Comment posted on 09/01/2017 at 21:53.
    • Aran Suddi
      Since: Sep 2011

      Unlikely. Microsoft own the publishing rights.

      Comment posted on 09/01/2017 at 23:04.
      • JustTaylorNow
        Since: Oct 2011

        Publishing but don’t own title right? Isn’t this similar to the first mass effect

        Comment posted on 10/01/2017 at 01:08.
  2. TSBonyman
    Since: Dec 2009

    Sorry to hear that, both about the game being cancelled and him being unwell.

    Comment posted on 09/01/2017 at 22:09.
  3. The Lone Steven
    Never heard of him.
    Since: May 2010

    Tis a shame as it could have been MS’s answer to Lair. Only, not crap and not requiring a dozen controllers because you accidentally threw one at the wall due to the god awful controls and then went on a rampage whilst shouting about how awful the sithaxis controls are.

    According to Eurogamer, they are taking down all videos of it. I wonder if we’ll get a Sleeping Dogs situation where the rights to Scalebound are with MS but the actual game can be repackaged as something else?

    Comment posted on 10/01/2017 at 08:07.
    • TheShepanator
      Since: Nov 2009

      After they patched in proper controls Lair wasn’t THAT bad.
      The real travesty is the fact that Factor 5 never got to make the star wars game they wanted to (and almost finished before the plug was pulled!!)

      Comment posted on 10/01/2017 at 08:18.
      • The Lone Steven
        Never heard of him.
        Since: May 2010

        By that point, the game was deader then a Wii U’s chances of having a date on prom night.

        Seriously, motion controls with a controller with perfectly good buttons as the only control and usually gimmicky pretty much was the mistake that caused Factor 5 to disappear. :-/ Worse, I would actually give it a chance if it wasn’t for the controls and me not really having ways to download said patch.

        Comment posted on 10/01/2017 at 08:33.
    • TrumpyMx
      Since: Nov 2016

      Lair was pretty good when the controls were patched, sadly for the game and the studio, the gaming press decided they would demonstrate their influence by destorying the game, the studios and the jobs of everyone involved.

      Comment posted on 11/01/2017 at 07:35.
      • The Lone Steven
        Never heard of him.
        Since: May 2010

        Or perhaps, the controls were it’s major downfall and it put tons of people off it due to it being awful to control. The Sixaxis had a tendecy to be gimmicky and often awkward to use. It could be frustrating if one had a tendecy to naturally move their controller when playing and was just a crap way to control games. Granted, it did get used well in some games but it was mostly crap.

        The fault would lie with Sony as I could see it being them making it mandatory to show it off.

        Comment posted on 11/01/2017 at 12:07.
      • hazelam
        Since: Feb 2009

        telling the press they’re not playing it right probably didn’t inspire much leniency for the game post patch.

        Comment posted on 11/01/2017 at 12:45.
  4. Starman
    Since: Jul 2011

    Well that’s a waste after years of hype and showing it off. Though they’d only take this decision if it was truly rubbish. There’s only so much time & money you can give before accepting it’s not worth it.

    Comment posted on 10/01/2017 at 10:47.

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