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Kingdom Hearts 3 Director Tetsuya Nomura Reveals Why It Has Taken So Long

At least the wait is almost over.

We’ve seemingly been waiting for Kingdom Hearts 3 to arrive for what seems like forever – I mean, I’ve finished school and graduated in that time, but there are several reasons for why Kingdom Hearts 3 is still in development.

While speaking to Gamespot at Disney’s D23 conference during the unveiling of Kingdom Hearts’ Toy Story world, game director Tetsuya Nomura revealed that the main reason for the delay would be that its game engine was changed a year into the game’s development. Nomura also expressed himself at D23 by saying that it “hurts” to hear fans saying “Nomura’s taking too much time.”

By changing the game from using an internal engine to the largely-used Unreal 4 engine, it meant that the studio had to rebuild its assets and ideas ultimately for a better product, and it shows – especially from what we saw at D23. Nomura also implied that other employees would work on other video game projects which would interfere in the development schedule for Kingdom Hearts 3, but understood that was the nature of the industry and how developers and publishers work.

“I wanted to emphasise that it wasn’t a problem on our development teams. It just happened that way, and there were some decisions that the company had to make, and it just didn’t work out for certain timings that we were hoping to hit.”

“It’s kind of out of my hands.”

While speaking about the game itself, Nomura and other developers revealed that while there would be fewer worlds to explore than in the previous games, there will be other playable characters and that each area would be densely packed enough to explore and discover new and interesting things.

Source: GameSpot

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