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The Long Dark PS4 1.09 (EU) & 1.08 (US) Patches Out Now, Xbox Patch 2 Too

Updates in the dark.

We were rather critical of The Long Dark earlier this week, not only finding it to be an overly buggy release, but with Tuffcub not getting on with the style of hands off tutorial and game logic. However, Hinterland have been forthright in acknowledging that their game was not up to snuff in terms of quality for its full release, and embarked on a series of rapid patches on all platforms.

That was, however, stymied by the differing certification programmes across platforms and regions. Last night saw the release of Xbox Patch 2, for example, while US PS4 owners have had eight patches in quick succession, taking them to 1.08. In the EU, we now have version 1.09, which is functionally identical to 1.08 in the US. The difference in versioning is down to the certification issues with SIEE, which is why this is the first patch released for the game in this region.

Because of potential spoilers, the patch notes are tucked away behind the following expandable sections. For more information on patching, head over to the Hinterland forums.

PS4 1.08 (Americas), 1.09 (Europe) Patch Notes

  • Fixed blocking issue where the Aurora would not appear in Episode Two, between completing the Bear
  • Hunt mission and awaiting the aurora’s return to get through the Dam. This fix is compatible with current in-progress games so you should not have to restart to benefit from it.
  • Added missing translations for Trust dialogue
  • Fixed issue with some books disappearing when dropped
  • Improvements to checkpointing to help avoid getting into a low-Condition death spiral
  • Buffed the Condition-restoration boost when player reloads after Death
  • Added a Bedroll to the Cave after the Crash Site in “Survival of the Fittest”. This can be used to Save your Game.
  • Removed requirement to drink Rosehip Tea in Survival Bowl; it is now an optional objective
  • Fixed issue with Rifle Cleaning Kit disappearing after reloading a save
  • Fixed issue with environment geo near the Climbing Park section in Milton
  • Fixed various cases where audio could cut out
  • Fixed locked controls when throwing a stone and picking up a rabbit at the same time
  • Fixed floating necklace when speaking with Grey Mother
  • General cinematics polish
  • Fixed scrollbar issue when transferring items to NPCs
  • Fixed place object shader so objects tint correctly over decals
  • Fixed issue with radios playing music when aurora isn’t present
  • Fixed save/restore issue that could result in missing loot in scenes when reloading from a checkpoint. This bug was preventing some quests from being completable after reload.
  • Fixed the Bear struggle.
  • Fixed issue that could cause player to spawn on top of a campfire in “Survival of the Fittest”. It should now be impossible to place a fire and then spawn on it the following day.
  • Memory optimizations to reduce chance lower memory systems will exhaust memory and crash
  • Added some more tools in Milton.
  • Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it.
  • Fixed issues that preventing the WINTERMUTE soundtrack from playing correctly; you should now hear more music as you explore the world.
  • Modified Fire objective on Day 3 of “Survival of the Fittest” to track how long fire has been burning, vs how long it will burn.
  • Fixed issue where unlocked Crafting Blueprints could carry over to a New game.
  • Fixed issue with Condition tutorial triggering after every death. It will now only trigger once.
  • Add some missing subtitles.
  • Fixed issue with Map Marker not clearing after retrieving Distress Pistol in “Light Up the Night”.
  • Fixed issue with “Echoes of Astrid” objective marker appearing during Grey Mother mission set
  • Fixed floating campfire in Milton.
  • Fixed issue where looping Wolf “feeding” sounds remained even when the Wolf AI was absent.
  • Fixed issue where feeding Wolves could face the player while still playing feeding animation.
  • Fixed issue where Wolves would sometimes not go into their Hold Ground AI state when approached with a Flare or Torch.
  • Fixed issue with map icon showing up for some Stone spawn regions.
  • Fixed issue where player could get stuck on geometry in Milton.
  • Added missing audio for picking up Astrid’s Hardcase on Day 4.
  • Added additional checkpointing in Ep1 and Ep2.
  • Difficulty tuning of Wolves in Episode One. Struggle should be more survivable for new players.
  • Fixed issue with Rope Fall section of Episode One, where players could get stuck due to a scripting bug.
  • Improved cover flow UI for Episode Selection to make it more obvious that there are two available episodes.
  • Fixed issue with Aurora probability in Survival Mode. Auroras should now appear more reliably.
  • Fixed some camera popping in Episode One cinematics.
  • Fixed scripting error in “Fix My Rifle?” that could create mission logic issues.
  • Fixed issue in Bear Hunt mission where the Ear would not spawn under certain circumstances.
  • Fixed issue with Mackenzie clipping through the chair in some Episode One cinematics.
  • Fixed issue with missing Milton Knowledge strings.
  • Fixed issue with not being able to pick up the Bear Hide in Jeremiah’s “Survival School”.
  • Fixes for Save system to help prevent loss of save files.
  • Memory and performance optimizations.
  • Fixed issue where Methuselah may not trigger correctly in certain circumstances in Episode Two.
  • Fixed issue with “Hank’s Hatch” side mission in Episode Two.
  • General fixes to various cinematics.
  • Fixed issue with players teleporting when exiting the Lone Lake Cabin in Episode Two.
  • Fixed issue where players could get stuck in Grey Mother’s Fuel mission in Episode One.
  • Fixed issue with text jittering on some screens.
  • Retuned Food and Fuel requirements of respective Grey Mother missions in Episode One.
  • Fixed camera crashing during Climb and Harvesting animations when FOV is over 90 degrees.
  • Fixed a variety of annoying collision bugs throughout.
  • Fixed issue where the Flashlight’s “high intensity” setting was ineffective against Aurora Wolves.
  • Fixed endlessly feeding Wolf in Milton.
  • Fixed issue where players could sometimes get stuck in a dialogue sequence.
  • Fixed issue with overlapping text in the Give Items portion of the Trust interface.

Xbox Patch 2 Notes

  • Added fixes to prevent frequent crashing on Xbox One.
  • Added missing translations for Trust dialogue
  • Fixed issue with some books disappearing when dropped
  • Improvements to checkpointing to help avoid getting into a low-Condition death spiral
  • Buffed the Condition-restoration boost when player reloads after Death
  • Added a Bedroll to the Cave after the Crash Site in “Survival of the Fittest”. This can be used to Save your Game.
  • Removed requirement to drink Rosehip Tea in Survival Bowl; it is now an optional objective
  • Fixed issue with Rifle Cleaning Kit disappearing after reloading a save
  • Fixed issue with environment geo near the Climbing Park section in Milton
  • Fixed various cases where audio could cut out
  • Fixed locked controls when throwing a stone and picking up a rabbit at the same time
  • Fixed floating necklace when speaking with Grey Mother
  • General cinematics polish
  • Fixed scrollbar issue when transferring items to NPCs
  • Fixed place object shader so objects tint correctly over decals
  • Fixed issue with radios playing music when aurora isn’t present
  • Fixed save/restore issue that could result in missing loot in scenes when reloading from a checkpoint.
  • This bug was preventing some quests from being completable after reload.
  • Fixed issue that could cause player to spawn on top of a campfire in “Survival of the Fittest”. It should now be impossible to place a fire and then spawn on it the following day.
  • Memory optimizations to reduce chance of crashing
  • Added some more tools in Milton.
  • Fixed issue with Wolf AI not fleeing correctly when the player throws a lit Flare, Torch, or Stone at it.
  • Fixed issues that preventing the WINTERMUTE soundtrack from playing correctly; you should now hear more music as you explore the world.
  • Modified Fire objective on Day 3 of “Survival of the Fittest” to track how long fire has been burning, vs how long it will burn.
  • Fixed issue where unlocked Crafting Blueprints could carry over to a New game.
  • Fixed issue with Condition tutorial triggering after every death. It will now only trigger once.
  • Add some missing subtitles.
  • Fixed issue with Map Marker not clearing after retrieving Distress Pistol in “Light Up the Night”.
  • Fixed issue with “Echoes of Astrid” objective marker appearing during Grey Mother mission set
  • Fixed floating campfire in Milton.
  • Fixed issue where looping Wolf “feeding” sounds remained even when the Wolf AI was absent.
  • Fixed issue where feeding Wolves could face the player while still playing feeding animation.
  • Fixed issue where Wolves would sometimes not go into their Hold Ground AI state when approached with a Flare or Torch.
  • Fixed issue with map icon showing up for some Stone spawn regions.
  • Fixed issue where player could get stuck on geometry in Milton.
  • Added missing audio for picking up Astrid’s Hardcase on Day 4.
  • Added additional checkpointing in Ep1 and Ep2.
  • Tuned Antiseptic so that one dose is sufficient to treat Infection Risk.
  • Fixed blocking issue where the Aurora would not appear in Episode Two, between completing the Bear
  • Hunt mission and awaiting the aurora’s return to get through the Dam. This fix is compatible with current in-progress games so you should not have to restart to benefit from it.
  • Fixed issue with Rope Fall section of Episode One, where players could get stuck due to a scripting bug.
  • Improved cover flow UI for Episode Selection to make it more obvious that there are two available episodes.
  • Fixed issue with Aurora probability in Survival Mode. Auroras should now appear more reliably.
  • Difficulty tuning of Wolves in Episode One. Struggle should be more survivable for new players.
  • Fixed some camera popping in Episode One cinematics.
  • Fixed scripting error in “Fix My Rifle?” that could create mission logic issues.
  • Fixed issue in Bear Hunt mission where the Ear would not spawn under certain circumstances.
  • Fixed issue with Mackenzie clipping through the chair in some Episode One cinematics.
  • Fixed issue with missing Milton Knowledge strings.
  • Fixed issue with not being able to pick up the Bear Hide in Survival School.
  • Fixed issue where the note with the Code would not appear in “Hank’s Hatch” side mission.

Source: Hinterland

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One Comment
  1. Tuffcub
    On the naughty step.
    Since: Dec 2008

    Well there’s some good stuff in there especially the bedroll in the cave “low-Condition death spiral” fix.

    Comment posted on 14/08/2017 at 09:24.

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