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Divisions At War - Hands On With The Call Of Duty WWII Beta

Boots on the ground.

Much like the release of Modern Warfare Remastered and Crash Bandicoot N.Sane Trilogy, Call of Duty WWII looks like it’s pressing all the right nostalgic buttons for gaming fans. However, the team at Sledgehammer are striving for much more than simply revisiting the Second World War and the battles seen in those first Call of Duty games, with new modes and a number of firsts for the long running franchise.

Picking up the pad and playing at Gamescom ahead of the multiplayer beta that starts today – details of which are here – a return to the more straightforward boots on the ground gunplay, if you will, feels like the right move for the series. It’s fast and fluid still and death can greet you at every turn, but what really helps the game is that you’re not having to worry about the extended movement options. It feels like a step back in terms mobility and pace, but that makes it easier to pick up and play for shooter fans.

One of the new additions that WWII brings to the table is the Divisions, a loose kind of class system. It’s not as heavily focused on playing a particular role as in Battlefield, for example, but provides an interesting twist to the series’ long standing create-a-class system by giving you these archetypes.

The Basic Infantry build in this demo had an M1 Garand, the Airborne brought sub machine guns and a detachable suppressor and the Expeditionary Division has the wonderful incendiary rounds for their shotguns, which look simply fantastic and are automatically equipped when you spawn. It’s not a seismic shift, but allows you to specialise in a style of play even more, as each has Division specific abilities and perks known as Division Training. It will be interesting to see how this translates to the full game and customising your class more fully.

Team Deathmatch is pretty much as you’d expect, and is bound to be the bread and butter of the game’s online multiplayer, but then there’s War Mode, and Call of Duty’s first attempt at an assault game type, with one team defending and the other attacking a series of objectives as you battle through the map.

This was set in St. Lo, a small village the Allies are trying to push through to break out from the beachhead in Normandy. What’s great is how the objectives change, first fighting to control a manor that acts as the German command post, then pushing forward to construct a bridge, destroying an ammo cache with the support of a tank, and then escorting that tank through to the final objective. One of you gets to sit in on the tank’s machine gun, obviously making you a major target, but giving you a lot of firepower.

It really focusses the battle around certain chokepoints, as a consequence, and it’s interesting to see just how strict it can be in keeping players tied to the objective area. As an Allied attacker, I couldn’t push beyond the initial command post, for example, and when I felt the bridge building objective was being overlooked by enemies, I encountered the warning that I was leaving the play area when I tried to venture up the stairs to clear them out. It felt a little too restrictive compared to my expectations from other games.

On the other hand, that helps with balance to a certain extent, hopefully ensuring that both sides have a fair chance of fighting for the objective and not being caught by spawn campers. It also encourages teamwork, so you make a concerted push up one side to flank the enemy, or use the Recon Division’s smoke grenades to cover your advance. There’s also other environmental twists, so you can barricade doorways as though it were Call of Duty Zombies. It will be interesting to see how further maps mix up the objectives and how this potentially precarious balance of map design and player nature is managed.

What’s equally fascinating about this game is how Sledgehammer have quickly taken on a leading role in the Call of Duty series, first with the defining Advanced Warfare, which saw the introduction of exoskeletons and jet pack boosting, and now with a return to a more traditional shooter experience, new game modes, the Headquarters social area and so on. Will this come to define the next three, four, five years of the series? I’m sure there’s quite a few of you out there hoping that it will.

Mine was just a brief glimpse of Call of Duty WWII, but as the beta opens up today for its first weekend, we’ll be diving in to get a deeper look at how this new (old) era of Call of Duty is shaping up.

  1. Youles
    Since: Feb 2011

    Looking forward to trying to Beta over the weekend. However, from short videos shared on Twitter already, I can see things that annoy me are still there. Such as, the fast pace and this stupid sniping where you literally press R2 after immediately pressing L2 and you’re killed due to the auto-aim and without the scope ever being viewed through. They really need to reduce the rifles’ accuracy until the scope is “up” and make sniper rifles behave like the slower, weighty LMGs. I mean, have you seen the size of these rifles in real life – like you could run around with one! Then perhaps they’d be used for, you know, sniping.

    Otherwise…it looks pretty good though and is a welcome change to the futuristic guff.

    Comment posted on 25/08/2017 at 12:11.
  2. wonkey-willy
    Since: Jan 2010

    so its ripping off battlefield 1 then?…

    Comment posted on 25/08/2017 at 15:06.
    • Stefan L
      Community Team
      Since: May 2009

      Not really sure where you got that impression from what I wrote.

      Comment posted on 25/08/2017 at 16:57.
      • wonkey-willy
        Since: Jan 2010

        Ha ha I’m playing the demo now it’s a blatant rip off of battlefield even down to the bayonet charge

        Comment posted on 25/08/2017 at 18:34.
      • SpikeyMikey23
        Since: Jul 2009

        I agree, trying too hard to be bf1. The bayonet charge is a direct copy from bf1 but. The menus are ripped from bf1. Even the war mode is just a play on operations/ conquest. Really disappointed as bf does everything better and it’s almost 12 months older. (I’m not ‘into’ bf that much)

        Comment posted on 26/08/2017 at 00:34.
  3. Tony Cawley
    Pint! Pint!
    Since: Feb 2009

    Time to kill is way too quick for my liking. You get zero chance to respond or react, if someone shoots you, you’re dead. For the reason, I’m out.

    Comment posted on 25/08/2017 at 17:44.
    • wonkey-willy
      Since: Jan 2010

      Plus one there TC it’s a case of who’s pulling the trigger first

      Comment posted on 25/08/2017 at 18:40.
  4. wonkey-willy
    Since: Jan 2010

    Already Quick scoping and fancy jump shots..

    Comment posted on 25/08/2017 at 18:48.
  5. gazzagb
    Master of speling mitakse
    Since: Feb 2009

    Sounds good, will there be an open beta, or is the only way in to pre-order?

    Comment posted on 25/08/2017 at 21:56.
    • wonkey-willy
      Since: Jan 2010

      its in the hong kong store as a demo…

      Comment posted on 25/08/2017 at 22:22.
  6. SpikeyMikey23
    Since: Jul 2009

    Played the beta today and my personal opinion is that it’s shite. Tiny maps, as tony said, instant death, and nothing new. The last cod mp I’ve really enjoyed was mw3. I’ve bought every cod since mw4. It’s battlefront 2 that will be getting my cash this year. Played a few hours and I’m glad I did as it’ll save me some cash

    Comment posted on 26/08/2017 at 00:29.
Call of Duty: WWII
  • Developer:Sledgehammer Games
  • Publisher:Activision
  • Platforms:PS4, XBO, PC
  • Release Date:03/11/17

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