The news that Kratos can no longer jump in the new God of War was a surprise and has worried a few people, myself included. I can’t stand games where your progress is blocked by a crate than any human, let alone a god, could jump over.
Cory Balrog spoke to Game Informer about the pitch for God of War and he said, “At first…I told the core team that nothing is sacred, and literally the first thing that [designer] Eric Williams talks to me about is like, ‘Okay, what about the jump?’”
Williams went to explain that with the new camera angle, having Kratos “double jump all over the place” would simply not work. “Clearly I wasn’t comfortable with this as I thought I was,” said Cory before explaining that they narrowed down the three core elements of God of War to narrative, exploration, and combat, and anything else could be discarded, and that included the jump button.
It’s a really good interview if you want to know more about the game, head over to Game Informer to watch it.
Source: Game Informer