XI
you are not logged in
News

Bungie’s 2018 Destiny 2 Roadmap Tones Down Eververse, Brings Back 6v6 Multiplayer

Making Destiny great again?

Bungie have been on the receiving end of an endless stream of criticism since Destiny 2 was released in early September, and while their communication with their fans has been lacking all the way through this, they have at least pledged to improve the game in response to the criticism.

They’ve now released a refreshed roadmap of planned changes and improvements to the game, starting by addressing the Eververse microtransactions that many felt had too great an impact on the game.

This means that new content will be predominantly part of regular content drops and activity rewards, including Ghosts, Sparrows and ships which were previously only found in Bright engrams. Additionally, there will be more ways to earn Bright Engrams and their rewards without resorting to paying for them. This includes forthcoming events such as Crimson Days, in the wake of the criticism of The Dawning.

The future roadmap includes the addition of Masterwork Armour with re-rollable stats in an update on 30th January, the promised rework of armour and weapons mods in February alongside a replacement to the current Nightfall time limit mechanic.

Those changes were already on planned, with feedback from Curse of Osiris taking time to filter through to the second expansion and updates in the spring. However, Bungie are trying to make the crucible be a more rewarding endeavour, so we now know that you’ll earn a seasonal Crucible Rank, private matches will be introduced, and that a 6v6 playlist will be added to make a break from the current 4v4 modes.

Catch the full roadmap below, but Bungie also promise to be more responsive and talkative on Bungie.net, Twitch and other social media.

Destiny 2 2018 Roadmap

January 30 Update

  • Masterwork Armor
    • We are expanding the Masterwork system to include armor.
    • Masterwork Armor provides increased damage reduction while using your Super.
    • You can reroll the armor stat type on Masterwork Armor, and similar to Masterwork weapons, you can upgrade a piece of armor to Masterwork by spending Masterwork Cores and Legendary Shards.
  • Raid Reward Rework
    • We are updating Raid rewards to make them more unique and interesting. They will now feature mods with Raid-specific perks, and we are adjusting the rewards to ensure a Raid item drops from each major encounter. The Raid vendor will also directly sell Leviathan and Eater of Worlds armor and weapons for purchase with Raid tokens and Legendary Shards.
    • We are also adding a new Ghost with Raid-specific perks that has a chance to drop from the Leviathan and Eater of Worlds final encounters. We intend to return to creating more Raid and other activity-unique rewards in the future.

February Update

  • Strike Scoring + High Score Tracking
    • Strike Scoring is coming to Nightfall and replacing the current time limit mechanic. The scoring is similar to the Destiny 1 system but with adjustments to emphasize competitive execution of Strike objectives and support for player selectable score modifiers. In February, Nightfall High Scores will be exposed in-game via new emblems and will unlock rewards. We also have plans for Clan and Community High Scores in the works.
  • Mods 2.0
    • Work is underway on a full rework of armor and weapon mods. This will focus on reducing redundant mods, more unique theming, and greatly increasing their impact on your power. We are aiming for a February release, but the scope of the rework could push parts or all of it out to early spring. We will be evaluating how Mods play into the Bright Engram economy as a result, because we’re sensitive to pay-to-win outcomes.
  • Quickplay Improvements
    • We are adjusting game mode rules to increase the pace of gameplay and power ammo acquisition in Quickplay.
  • PC Tower Chat
    • We are adding text chat to the Tower for the PC version of the game.
  • Exotic Repetition Reduction
    • This will prevent players from receiving the same Exotic twice in a row. You may still receive duplicates, just not consecutively.
  • Fireteam Members on Destination Map
    • You will finally be able to see the other members of your fireteam on the destination map. No more having to ask your fireteam where they went when they fast travel to another landing zone.

Spring 2018
We’re taking the time we need in development of Expansion 2 that will allow us to react to player feedback from Curse of Osiris. In the coming months, we’ll talk to you more about what you can expect to find in Destiny 2’s next story. The team is eager to show you what they’ve been working on.

Independent of Expansion 2, the team will deliver a number of new features that will be released before or during Season 3. Every player of Destiny 2 will receive new content in the following categories…

Crucible
We want to give players new reasons to play, more variety, and balance improvements. Spring will bring a number of exciting and long awaited features to the Crucible.

  • Crucible Rank
    • Beginning with Season 3 we will introduce Seasonal Crucible Ranks. There will be two different ranks for players to pursue:
      • Valor – A progression rank that goes up as you complete matches. Winning helps you move up faster, but there are no loss penalties.
      • Glory – A progression rank that goes up when you win and down when you lose. Performance is how you move up here.
  • Private Matches
    • Private Matches are coming to all players of Destiny 2. Players will be able to invite their friends to play on the map and mode of their choosing.
  • 6v6 Playlist
    • We’re bringing 6v6 PvP to Destiny 2 in addition to the current 4v4 game modes.
  • Mayhem Event
    • Mayhem will return as a limited-time event during Season 3 and going forward.
  • Additional Fixes
    • We are making some changes to make quitting less common and behind-the-scenes security improvements to help improve the overall Crucible experience.

 
Additional Highlights

  • Weapon and Ability Balance Pass
    • Sandbox adjustments based on player feedback and data from the live game. The Sandbox team will share specific changes as we lead up to Season 3.
  • Exotic Weapon and Armor Balance Pass
    • Exotic weapons and armor are receiving a comprehensive design pass to ensure they stand out from the rest of the gear and offer new, exciting, powerful ways to play.
  • Seasonal Reputation
    • Specific vendors will now display a Seasonal ranking. Earning reputation will unlock unique Seasonal rewards and will reset each Season.
  • Improved Iron Banner and Faction Rallies
    • In addition to the changes that you will see when Iron Banner and Faction Rallies return this month, we will continue iterating on these to make them unique, exciting experiences that you all look forward to.
  • Playlist Repetition Reduction
    • This feature solves the problem of experiencing the same playlist entry multiple times in consecutive or frequent succession for both Crucible and Strikes.
  • End Game Player Pursuits
    • We agree with your feedback on the imbalance between Achievement and Bright Engram rewards, and we will be making adjustments to shift more rewards into specific endgame pursuits instead of generic XP grinding for Bright Engrams. We are excited to share the details as soon as we have them worked out.
  • Multi-Emote
    • When multi-emote launches, you will be able to choose which emote you have equipped to each of your four emote slots.
  • Vault space
    • We are targeting an additional 50 slots to player vaults. We don’t believe just adding more space is a complete solution and are actively working on other changes to reduce load on your vault space.
    • We are adding an Exotic accessory tab to Vault collections so you will no longer need to spend Vault space on Exotic Ships, Sparrows, and Ghosts.
  • PC Clan Chat
    • In addition to the Tower chat that is targeted for February, we are adding clan chat to the PC version of the game.
  • Heroic Strike Changes
    • We’ll be introducing modifiers to add more gameplay variety to the experience.

Fall 2018 (or sooner)
We are working on a lot more that we’re not quite ready to discuss. Expect more on this small sample of items in the future:

  • Item Collections and Records
  • Weapon Slot and Archetype Improvements
  • Additional Crucible Playlists (e.g. Rumble)
  • Better Clan Rewards
  • Masterwork Exotics
  • Pinnacle Weapon and Gear Improvements
  • Trials of the Nine improvements
  • Shaders and dismantling
  • The Future of Guided Games
  • Address Solo Vs Fireteam matching

Source: Bungie

Read more: # #
3 Comments
  1. Tuffcub
    On the naughty step.
    Since: Dec 2008

    6v6 – hurray!

    Comment posted on 12/01/2018 at 14:31.
  2. leeroye
    Member
    Since: May 2012

    A little too late for me im afraid. Most of my fireteam have given up on the game and we have gone back to BF1 for now. I thought about trading it in last week but seen as the best trade in price i could get was £12 i thought i may as well hang on to it.

    Comment posted on 12/01/2018 at 14:44.
  3. Matthijs
    Member
    Since: Jul 2009

    So we’re on our way to restoring Destiny to what it was and paying for it. One thing remains that might be harder to fix. The weapon slot f#ck#p. No-one uses snipers, shotguns, fusions or swords in pve because the first three are in the wrong slot. Remember dps’ing a boss with a sniper? Not in D2…
    The difference between kinetic and energy is basically, you have two primary guns and thus none. Re-doing the weapons back to the D1 system would be ideal and make some exotics useful but that’s a massive overhaul.
    I’ll end my rant here.

    Comment posted on 14/01/2018 at 08:03.

Latest Comments