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Sea Of Thieves Update 1.0.7 Has Added Private Pirate Crews

A private pirate proudly presenting his peculiarly piratical privates.

One of the main problems for getting a surly crew of chums together for Sea of Thieves was that you all had to start playing at the same time. There was no way to reserve a spot on a crew, and the lack of drop in co-op was a bit of a downer for me while playing, certainly. Update 1.0.7, which released this morning as a 400MB patch, has finally fixed that glaring omissions, even if it does potentially lessen the chances of finding a good bunch of randoms to play with. You can now set a crew to open or closed, with a future option to toggle mid-match in the works.

There’s also a few tweaks elsewhere in the game, such as being able to hand items directly to other pirates, such as a banana, plank or cannon ball, the Imperial Sovereign cosmetic items have popped up (they were previously listed for 1.0.6 in error), and there’s some adjustments to improve the rewards on higher level quests.

Here’s Senior Producer Drew Stevens to chat about the changes, before noting that improved colour blind support is coming next week and we’ll get to see a trailer for the Hungering Deep content later this week.

Sea of Thieves 1.0.7 Patch Notes

Features

  • This Seat is Taken – Players now have two crew type options available to them, Open and Closed Crews.
  • Open Crews: This option works in the same way you’re used to. For the Galleon, an open crew will match four players together while also replacing players who leave during a game. For the Sloop, two players will be matched together, with a leaving player being replaced when possible.
  • Closed Crews: This option allows a single player to begin a game on either a Galleon or a Sloop, allowing friends to join in when they’re available. You can now play with any configuration of players up to the limit on each ship, which is 4 players on the Galleon and 2 players on the Sloop, as well as preventing non-friends from being able to join you. This option replaces the 3 player Galleon and Solo Sloop options in the Main Menu.
  • Coming Soon: Additional functionality coming soon for Open and Closed Crews includes the ability to dynamically switch between Open and Closed while in the game, in addition to being able to make a session fully private by preventing friends joining.

Updates

  • Here, take this! – Imagine the scene, skeletons surround your crew, your crew-mate has been bitten by a snake, they have no bananas and there are no resource barrels in sight! Now you can help them CRONCH their way to full health by handing them a banana! This also works with wooden planks and cannon balls. You helpful pirate you!
  • Who Goes There? – When swimming underwater, gamertag and Player Titles are no longer visible. Now you can #BeMoresneakyPirate!
  • Now in Stock! – Imperial Sovereign Blunderbuss, Pistol, Sails, Hull and Liveries are now available to purchase in the Ancient Isles. They were incorrectly listed as available in Patch 1.0.6.
  • Flintlock Pistol – New sound effects for close fire and reloading the Flintlock Pistol.
  • Icons – Within the clothing chest, the icons to unequip all or select a random outfit have been updated.
  • Health Bar UI – Deciding whether to eat that banana or keep swiping your sword? You’ll notice some changes to the health bar UI, fancy!

Progression & Economy Updates

  • Price Changes – Greedy pirates had overpriced the Castaway Bilge Rat weapons and ship liveries. These have now been reduced. Anyone who purchased items within this set pre-price adjustment will have the difference reimbursed very soon.
  • Strike Gold – As Pirates rank up with the Gold Hoarders and Order of Souls trading companies, the chances of finding more valuable rewards has been increased. Say good-bye to those Castaway Chests at higher ranks!

Fixed Issues

  • Players should no longer experience details of their pirate (such as hair colour / scars) looking different from their initial selection.
  • Players should no longer experience delayed achievements and commendations from in-game actions.
  • During last week’s maintenance window we made improvements to our servers and services which should have resolved both of the above issues. If you are still encountering the above two issues, please log a
  • Support Ticket so we can investigate this further.
  • Resolved issue that sometimes showed riddle landmarks as glowing rocks.
  • Resolved an issue on Old Faithful Isle which could have prevented players from completing riddle voyages.
  • Bounty Captains and Crew will no longer have their names mixed up.
  • Gunpowder Barrels will no longer cause two explosions if detonated when being held by a player.
  • Loaded cannons will no longer intermittently appear unloaded when returning to the ship.
  • Starting Merchant voyages back to back will no longer prevent the reminder to collect crates from appearing.
  • When playing on wide monitors the settings menu UI will no longer have clipping issues.
  • Being on an Order of Souls voyage no longer causes fewer ambient skeletons to spawn.
  • Cannonball, wooden plank and banana crates no longer always spawn empty.
  • Restarting the game will no longer reset the frame rate lock option.
  • Fixed a collision issue on Thieves’ Haven.
  • Equipping the Seadog Hull on a sloop will now match the preview image.
  • Muting all other crews will no longer mute your own crew.
  • The floor texture of the crows nest on the galleon now appears correctly.
  • Resolved a shader issue caused the balcony outside the Captain’s Cabin on the galleon to appear incorrectly.
  • There is no longer a gap between a characters head and the Imperial Sovereign Hat when it is equipped.
  • Restored missing 90 fps frame rate lock option.

Performance Improvements

  • Frame rates will now be more consistent during ship battles, sword fights and Kraken encounters due to visual effect optimisations.
  • Latency has been improved in multiple-ship and skeleton heavy scenarios due to server optimisations.
  • Frame rates can now be locked to 100 FPS.
  • [PC Only] Fixed GPU driver hangs/crashes on certain graphics devices.
  • [PC Only] Resolved bug which triggered Copperbeard error when alt-tabbing.
  • Multiple server crash fixes.
  • Further improvements and optimisations for all platforms are ongoing.

Source: Rare

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One Comment
  1. bunimomike
    Member
    Since: Jul 2009

    This all sounds like it’s still in the equivalent of Early Access. :-\

    Quick question, so is this now drop-in and out or is that still to come?

    Comment posted on 16/05/2018 at 13:41.