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9:33 pm
May 21, 2009
OfflineHey chaps,
As I said in my first impressions post, the solution to this one was a little bit obtuse! So, now that I've totally cracked it, I've created a little tutorial level to better illustrate how things can be plugged together, to give the illusion of teleporting your player from one machine to the other.
It all hangs on using the Vitanator to control your character on PS3, then as you jump into the portal on PS3, booting yourself out of the Controllinator on Vita, and shoving yourself out via a pair of linked wormholes.
Then do it all in reverse!
10:49 am
February 2, 2011
Offline2:34 pm
February 2, 2011
Offline2:48 pm
May 21, 2009
OfflineOops, I kind of forgot, but have had a quick nose around now. I can't really find anything specific, but it doesn't seem too complicated…
You basically want to use the Cinematic Camera combined with the sequencer and scripting movements for a bunch of sackbots. It's "just" taking those few elements and mixing them all together, really…
If you want, I can keep digging. :)
3:14 pm
February 2, 2011
Offline6:22 pm
May 21, 2009
OfflineSequencer is just a timing device, like a movie or music editor.
Imagine that it's a single screen of Soundshapes, where you've created a loop of music which can go round and round. As the line goes across it, it triggers each of the notes, triggers, timers, toggles etc. etc. which it comes across. In the options you can then control how fast the line moves across it, whether the sequencer repeats or not, what triggers it, and so on.
I'll be happy to pop on for a little bit, if you like. :)
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I have no idea how it's done and the official tutorials are pony and no help at all!

