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Tons Of Far Cry 3 Details Forum

 
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Tons Of Far Cry 3 Details

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2:37 am
February 13, 2012


DapperHayden007

Blackpool

Member

posts 35

Post edited 2:39 am – February 13, 2012 by DapperHayden007


All of these details are supposed to be from edge magazine due out on Wednesday.

I don't know if there completely true or not but…

 

- When you pause Far Cry 3, you’ll see regular menu options

– There is also “a blobby, butterfly-winged shadow of a Rorschach ink blot fill the screen, with peeks of lush foliage visible between splotches of darkness”

 

- Open-ended combat

 

- Plan bouts with enemies well before you face off

 

- You may decide to charge in for a frontal attack, hang back and snipe enemies from a distance, or place C4 on the side of a jeep and send it to an enemy encampment

 

- Freedom is tied to the story

 

- Unlike Far Cry 2′s “hard-edged political cynicism”, Far Cry 3 is “a focus on the personal, charting one man’s spiral into violence, and quite possibly madness, on an archipelago where everyone else seems to have a head start”

 

- One mission is “a hallucinatory push through an island’s underground caves”

 

- In this mission, protagonist Jason Brody is injured and is searching for a doctor

 

- Brody heads up a slope and encounters a wooden house; Dr. Earnhardt is inside

 

- The doctor quickly administers an injection; he’s also “rambling to himself in a jittery, dreamy fashion”

 

- Earnhardt asks Brody to gather some mushrooms from a cave system nearby

 

- No shooting in this mission

 

- Platforming/exploration instead

 

- “Brody makes running jumps over precarious drops which can only be accessed through an underwater tunnel at the bottom of a cliff”

 

- There are crumbling handholds

 

- Things become unpredictable as you head into the caves’ depths

 

- “Colors begin to saturate before changing hue entirely. Perspective becomes unreliable, and objects that appear within reach one moment suddenly shrink from view.”

 

- Brody looks at his hands that are “leaving ephemeral trails as they move through the air”

 

- Cave appears to be reshaping: walls become floors when he tries to climb them, plants pop up randomly

 

- Eventually Brody locates the mushrooms; setting has become night

 

- “Far Cry 3 isn’t going to be quite this psychedelic, but the scene clearly demonstrates the preoccupation with mental states that runs throughout the game”

 

- Dr Earnhardt is crazy while the island’s enemies are unstable as well

 

- Brody is beginning to lose his grip

 

- Although Brody was your typical guy on holiday with friends/his girlfriend, he is now thrown into a situation “that threatens to send him off rails”

 

- Players will have to contend with native fauna and domesticated animals

 

- Dev. team wanted the game “to be emotional and raw”

 

- Insanity was a word that came up often in early meetings

 

- Producer Dan Hay: “When we really felt like we captured it was when we got Vaas. That’s when the word ‘insanity’ crystallized for us”

 

- There are numerous villains in addition to Vaas

 

- Vaas is “a sociopath, and very nearly a psychopath”

 

- You’ll hear Dr. Earnhardt muttering about him

 

- Guards seem to hint at a respect that’s built on fear

 

- Vaas’s voice actor, Michael Mando, had auditioned for the role of a more typical villain who was six-foot-six, 300 pounds, stoic/series, and unemotional

 

- Mando’s audition was completely opposite of what the team was looking for, and didn’t land the job

 

- Even so, Mando’s agent called him three weeks later and told him that Ubisoft was willing to make a character based on the audition he did because they liked it so much

 

- “There are hints that Vaas will be more than just a two-dimensional threat”

 

- Ubisoft doesn’t think of Vaas as a sociopath/villain; he has a lot of pain, and “everything’s just an extension of that”

 

- Not clear if Vaas is the one holding Brody’s loved ones captive

 

- Next part of the demo involves Brody being sent in to interfere with Vaas’ communications

 

- He has to shut down Medusa, the radio tower of a beached cargo ship

 

- “It’s a set-piece designed to show off the fact that, despite Far Cry 3′s madness theme, the game is still, in Hay’s words, ‘a shooter first’”

 

- Brody begins in the ocean, heads toward the beach, and quietly takes out a knife from a guard’s back pocket

 

- He stabs him with the knife and follows this process for another guard

 

- With a third guard, he throws the knife into his skull (seen in the E3 demo)

 

- Since he’s fairly close to the boat, Brody takes out binoculars so he can assess the situation

 

- Ubisoft is making the game with a “360 degree” design approach

 

- Each scenario will contain “stealthy, action-focused and creative approaches”

 

- “The sand is strewn with cover for those who wan an open-air gunfight, while stealthier players can hide within the exposed hold of another beached vessel as they move towards their goal”

 

- Reinforcements arrive in hovercraft on the beach

 

- There was one tester who found a hang-glider and approached the radio tower this way, which allowed him to avoid battle

 

- Another mission has Brody looking for a friend; he has to invade a ship

 

- More linear environment shown with fewer options, though it lets players experience “an ear-splitting shotgun at close quarters”

 

- Brody opens the hold doors, causing an explosive booby trap to flood the ship

 

- “His struggle to escape is the kind of scripted setpiece that makes up the entirety of games such as Call of Duty, and is more than a little reminiscent of a chapter of Uncharted 3″

 

- Hay: “It wasn’t like we set out to make it on an island, but we wanted it to be a lawless frontier, we wanted it to be beautiful, all that stuff. The more we talked about it, and the kinds of experiences we wanted to have, the more we wanted the feeling of isolation.”

 

- Game designer Andrea Zanni: “We have land animals and sea animals. They’ll be there as threats, they’ll be there for you to utilize – you can go out into the jungle and go hunting, which is all part of Jason growing and surviving on the island. If you go deep into the jungle, you’re going to have some encounters that may not be so pleasant. So they’re a part of the ecology of the island, and really making the island this savage place for the player.”

 

- You’ll see a lizard during the cave mission

 

- There are sharks circling floating bodies after there is an explosion in the ship mission

 

- Hints from the team that there is a dark history to the archipelago

 

- Open-world designer Jamie Keen: “It’s about making sure that the player is constantly feeling enabled by what you can do in the world and enabled by the world itself. You feel like the world’ inviting you to make you feel like you constantly want to move through it, constantly want to know more about what’s going on there. Recently, we put a mineshaft just on the way down to a lighthouse. And players heading to the lighthouse see it, and everyone just goes, ‘Oh look, a mineshaft!’ and they have to explore. We want to constantly surprise people [with] how much they’re going to find when they do go exploring and follow their nose.”

 

- No weapon degradation

 

Source:- http://gamingeverything.com/15…..3-details/

9:42 am
February 13, 2012


Origami Killer

On my piece of sh*t laptop…

Member

posts 3660

I have had a read through most of them. If these are actually true of the game I dont know whether to like the new insanity style Far Cry or not. I do like the sound of the hallucinations and how it will be more emotional. But it needs to be pulled off well. 

3:40 pm
February 13, 2012


DapperHayden007

Blackpool

Member

posts 35

Definitely, I feel the main thing I like about the missions are that they can be linear and open world at the same time. Lets hope they can pull that one off!

2:45 am
February 14, 2012


DapperHayden007

Blackpool

Member

posts 35

There is also some images!

Is this Jason Brody?

looks like Jamie Keen

 

This rust looks cool

Again a nice looking boat.

This guy is kinda scary. Mad Scientist Scary.

Some Zipline Action – still not seen a shark :)

Hope you all enjoyed.

9:27 am
February 14, 2012


tonycawley

Member

posts 1491

When you pause the game, you get regular menu options??? Surely not?

See a lizard in a cave? No way!!!

9:51 am
February 14, 2012


DapperHayden007

Blackpool

Member

posts 35

Post edited 9:58 am – February 14, 2012 by DapperHayden007


Haha, Sounds kinda far-fetched? That is what Far Cry should be like. The next 2 things I am thinking are:-

- Do we get a playable demo?

- Map Editor.

oh by the way, there was another page where it was just saying what had been said before. I will change these magazine scans to just images if you's want?

10:20 am
February 14, 2012


Origami Killer

On my piece of sh*t laptop…

Member

posts 3660

Map Editor is essential. Where did you get these images from btw? 

11:01 am
February 14, 2012


DapperHayden007

Blackpool

Member

posts 35

Origami Killer said:

Map Editor is essential. Where did you get these images from btw? 

Gaming Everything there leaked scans of the edge magazine.

11:07 am
February 14, 2012


Origami Killer

On my piece of sh*t laptop…

Member

posts 3660

Coolio, thanks. Excited for the trailer now 

11:34 am
February 14, 2012


philbert8

Wales

Member

posts 157

I've just had breaking news on this.  Apparently you'll need a new PC.

12:28 pm
February 14, 2012


tonycawley

Member

posts 1491

Breaking news, press R1 and you fire your gun! :-)

8:26 pm
February 14, 2012


DapperHayden007

Blackpool

Member

posts 35

Post edited 8:29 pm – February 14, 2012 by DapperHayden007


Ubisoft just added this to there youtube. it is a teaser trailer for their trailer on thursday. Confusing right?

if you cant see it, here is the link:- feature=youtu.be

11:31 am
February 15, 2012


solidsteven

Last seen beating up a komdo dragon

Member

posts 2340

Hmm, it sounds like my kind of FPS.   I hope the bloody enemies don't have superspeed this time around as in FC2, they always managed to catch you up regardless of what car  you have. I am a bit disappointed that weapon degradation is now gone but it was very annoying in Far Cry 2. I would have prefered a modified weapon degradation system. For example, if you tend to fight in the jungle, the enviroment could affect the weapon if you are lying on the ground and fighting.

 

I hope the Map Editior is easier to use on the consoles this time around as i recall it being very fiddly.

7:01 pm
February 16, 2012


DapperHayden007

Blackpool

Member

posts 35

Post edited 7:02 pm – February 16, 2012 by DapperHayden007


Again, some more information. Tons of news coming out at the moment.

 

 

http://www.gametrailers.com/vi…..y-3/726950

 

http://www.gametrailers.com/vi…..y-3/726948

 

http://www.gametrailers.com/vi…..y-3/726885

 

http://uk.gamespot.com/far-cry…..r-6350516/

10:20 pm
February 16, 2012


DapperHayden007

Blackpool

Member

posts 35

Post edited 11:40 pm – February 16, 2012 by DapperHayden007


Sorry for terrible music but there has to be some. Here are some gameplay and cutscenes for Far Cry 3 :)

lc=gsCSkWhKViAo-YnfDEHNFMnZuUIWAfhIPTp3r6ZoNO4&feature=inbox


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