We all know the Xbox 360 will be getting full Twitter functionality soon enough, but the PlayStation 3’s Uncharted 2: Among Thieves was the first game to actively use the service in-game. It seemed like a good idea, but when review copies first went out there wasn’t the option to dial down the Tweets and the whole thing provoked a bit of an outrage. “We obviously want to provide the best experience for everybody, so for the time being we’ve disabled Twitter updates on chapter completions,” Evan Wells, the co-president of Naughty Dog, said on the PlayStation Blog.”
“We’re certainly sorry for any inconvenience, but I guess that’s the risk you run when trying to blaze a new trail in the complicated world of Social Media,” he concluded. When I first saw the Tweets rolling in I immediately unfollowed everyone that decided I wanted to know where they were in the game – I hated the idea and to some extent I still do. Thankfully, upon the game’s retail release the team had worked in a number of different switches so the gamer could limit the amount of Tweets that were sent, so it didn’t tell each and every one of your followers every time you threw a grenade.
I have no intention of ever using a service like the one in Uncharted 2 because I really don’t think anyone that follows me gives a crap about what I’m doing in a game and the whole system just feels impersonal and rather mechanical, like you’re slowly stripping a video game down to it’s Tweetable chunks. It’s the same reason I don’t really follow the main Twitter accounts of certain game sites – I know what you’re writing because you’re on my RSS, but that’s just my personal opinion.
So, what do you think of in-game Twitter notifications?