Why “Chime” Could Be The Most Important Game This Year

Part Lumines, part Tetris, Zoe Mode’s Chime could be the most important game this year. Of course, we’ve all played block puzzlers before, even ones claiming to be synced to music, but Chime is different. Why? Because everything the development team has done on the game, from the programming and the graphic design to the music from the likes of Paul Hartnoll and Moby, is done pro bono.

Yes, Chime is a ‘charity’ game, and effectively non-profit. With your 400 Microsoft Points you’re contributing to the OneBigGame charity cause, one set up by Martin de Ronde, the co-founder of Guerrilla Games (yes, of Killzone 2 fame) – so not only are you buying in a wickedly addictive, colourful and nicely sounding puzzler, you’re also doing some good. But what’s the game like? Well, check the below trailer for a good (but basic) example of the core gameplay behind Chime:

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Yes, it’s a block puzzler set to music, but hopefully you can see that it’s a little different from the games we’ve all enjoyed in the past. For starters, it actually is a music-based game, not just something that’s synced to a track but actually enables you to actively remix each track based on where you place the variously shaped blocks. Like Lumines the beat bar keeps everything together, but the size of the block as it passes determines the music (and your score).

The goal is to get 100% coverage (and thus complete the audio track) but there’s two main game modes – Timed pits you against the clock and Free lets you explore each track at your leisure with no time limit. You’re free to place blocks and experiment with the likes of Philip Glass and Fred Deakin without any pressure or score to worry about. But, at the heart of all this is the notion that the OneBigGame foundation will be able to help out children around the world. And that’s what’s most important, right?

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