Natal Lag: “1/10th Of A Second”

Jonathan Ross might not have had his stopwatch out last night, but some people did – and the results aren’t pretty.  “I brought with me a trusty stop watch so you can get an idea as to how long it takes for your movement to be recreated on-screen,” says the blogger for MTV.

“I had a pretty large sample size,” he continues, “sitting through 5 demos, capturing about 40 different movements. Across those 40 movements, the fastest life-to-screen transition was .08 seconds, while the slowest was .12 seconds. A tenth of a second was the consistent average, though.”

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This, to me, isn’t all that great, and it’s certainly not “one-to-one” as we hoped.  “It’s close, very close,” says MTV, “but once you start playing you’ll undoubtedly notice a tiny delay.”   Whilst the reporters weren’t “allowed to film the screen” it appears last night’s demo was the same as the E3 2009 one.

Whilst Wii Sports Resort is virtually lag-free, it seems Microsoft have some work to do if they want Natal to be perfect come its October release.

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