Review: EyePet Move Edition (Move)

Eyepet’s an oddity, a strangely off-centre release for a brand previously known for futuristic racers, hardcore first person shooters and driving simulators so real you can, metaphorically of course, smell the tarmac.  That’s not to say Eyepet doesn’t have its place – it’s a game catering for a specific market, for sure, but it’s one that, at least in theory, fills a gap in the Playstation ethos.  Cute, fluffy and rather clever, the PlayStation Eye-powered title provided an interesting diversion for anyone wanting to try something a bit different with their PS3 and entertain the kids at the weekend.

The problem was the interface – a plastic card with a big paw print might well have been the only way to interact with the game at the time but it was a confusing, buggy and problematic way to control what was a multitude of different toys, from washing your Eyepet’s flee-ridden hair to using him as a bowling ball.  The card, as magical as the blurb tried to make out, wasn’t ideal, and thus when we learnt that a Move version was coming out, effectively replacing one tech with another, hopes were high that any UI issues could be brushed aside and gamers could finally try Eyepet as it was intended, without fussing over lighting conditions and camera angles.

Of course, you still have to have your room within a few prescribed parameters – the lighting needs to be ‘not too dark, not too light’ and you’ll still need to be able to house the PlayStation Eye at a specific height (around ‘knee height’, if you’re wondering) but once the initial set up is done and the Move’s calibrated (just point and click) you’re good to go.  Our version of the game did get a little bit confused between the Move’s glowing orb and a stationary cuddly red donkey more than once, mind, but a re-calibration fixed that – just try to ensure that the Move is the brightest thing in the camera’s view when you first start the game and you’ll be fine.

If you’re used to Eyepet you’ll be happy to know that the Move works brilliantly – we went through the training sections again (although the game does attempt to import your progress) and things like feeding the critter and washing his fur are dramatically improved, not just in terms of ease of use but also intuitively too – the game maps the current toy or device to the end of  your Move controller on screen (via some fancy augmented reality) and the 1:1 control is so much improved over the card that it feels like a completely fresh new game.  Eyepet Move Edition features a few new toys, too, including a glove and ball and a really clever water pistol, complete with reflective water.

Sadly, though, some of the changes feel a little half hearted – the game still needs you to use a Dualshock to enter your Pet’s name for example (either that, or you fudge your way around the onscreen keyboard using the trigger and various flicks of the Move) rather than offering a point and click interface, and sometimes it’s not clear what you’re meant to do with regards to pointing the Move to select on-screen choices.  In addition, for some bizarre reason, the game still wants you to wiggle your fingers to make the Pet jump, or to stroke him – why you need to do this when you’ve got a Move controller in your hand is beyond me.  And don’t get me started on still needing to draw with a real pen on a real piece of paper…

Still, Eyepet’s an interesting title and one that, above paragraph aside, works really well with the Move.  It’s like it’s a natural fit and although there’s still some annoying design choices, for the most part the game now flows much better than it ever did before.  If you’re fond of Eyepet and can look past the niggles, interacting with your chosen furball has gotten a whole lot easier and more intuitive – and whilst it’s not going to hold your attention for too long, it’s well worth the upgrade for fans.


  • Some of the new Move-only toys are quite fun
  • Much of the game is the same as before


  • Some odd UI choices spoil the overall experience

Score: 6/10


  1. Since I already have Eyepet and am getting Move this could be interesting. Shame it doesn’t fix all the bugs that it so easily could have.

  2. Quite annoyed that the addition of Move has caused as many problems as it has sorted.

    So they do away with the magic card which didn’t really work, especially in the hands of youngsters (its target market) but now you have to use 3 controllers, 4 if you count paper and pen – why the hell can’t you draw on the screen using Move

    Yes, it may just be a patch, but this is a whole new release in the US as the the title was waiting for the Move edition to be released. Seems really half-baked to me, hopefully thats not the norm for retro fitted Move support

    • You can draw on the screen using the Move, but not all the time…

  3. This is bizarre – the recent trailers definetly showed people drawing with move on screen….oh well – maybe they couldnt implement it in time

    • oops – posted too early – still strange though

    • You can draw on the screen with Move. I’ve done it and it’s quite intuitive. As Nofi says, you can’t all of the time.

  4. ha well the move gets another point to getting it, my son has a problem with that card maybe the move will help him out

  5. This game (and other Wii type games) seems utterly pointless to be honest, I mean how many 2 year olds have a £200/300 games console?

    • On PS3 that is; i’d understand if it were on Wii or even 360 (since they’re cheap and therefore younger kids have them).

      • The Wii is hugely profitable console and has been for the past 5 years or however long its been on sale, its obvious that platform holders and game publishers are going to pursue this huge market.

        I’d love some Wii type games on the PS3 – Super Mario Galaxy 1&2, Sin & Punishment, Resi4, Zelda, World Of Goo, Okami, the Metroid trilogy and stuff like Epic Mickey… all big budget, highly playable and great games, which gamer wouldn’t want these Wii type games, as you say.

      • World of Goo is the opposite of big budget :-p

    • well its not that they have one mine is is the living room so its used by everyone and eyepet is one of those that gets used but is difficult with the card and my boy gets frustrated.

    • Not many, but a lot of people who have a £300 console also have 2 year old kids!

      • Exactly – my nephews & niece love Eyepet but they play in on their dad’s PS3 in the lounge. The PS3 is aimed at being an all-in-one living room entertainment system, so they would be a bit remiss not to cater for the whole family.

        I’m glad they have done away with the Magic Card as the kids (especially my niece) often struggled to keep it pointing straight at the screen. But I’m disappointed it’s only been half-added to the system, I guess we’ll have to wait for EyePet2 for it to be done properly…

    • What an absurd comment. It’s obviously a drawing point for parents with kids, it ticks another box.

    • My 2 year old son does and he loves playing with the “cat”. Looking forward to using the move with it as he struggles with the card sometimes. Any news on the patch release for the original version?

    • That’s like saying “how many two year olds have their own house?” haha :-)

    • Some 2 year olds have a parent with a PS3. My son for instance … Glad I don’t have to get a Wii – one console in the living room is enough. He loves EyePet already, but can’t play it himself yet (25 months). I look forward to see if he can learn to shower and blowdry the ‘monkey’ as he calls it.

      While I understand that some people think it is strange that you still have to draw on paper for some challenges, do understand that it’s quite magical to have this mix of reality and game. When Microsoft showed Milo it used something similar, and here it is in EyePet already (and has been for a while now, eh?). And unless you’re a ‘trophy … addict’, then you can opt out of several games anyway. There are plenty of other games to go around!

      I do wish that the car would be remote controllable with the Move, though here again, it is understandable as the dualshock is just like the remote of an RC car.

      I guess that perhaps though the developers could add in patches to give you an option to just use the Move controller for everything, while retaining the other options as well. Options don’t always hurt (as long as they don’t make things too complicated, but I think that’s perfectly possible here).

  6. Good review. My bro has this game as his gf loves it. Plan to get it as my gf wants a blast on it. Now may I ask kind sir. What would one need to do to get a custom tag underneath ones tsa ID?

  7. well i know as soon as this comes out i will have to get myself down to the shop to get it my son and daughter still go ape over the first game now.

  8. Is this going to be released as a patch for current owners of EyePet? A lot of websites don’t seem to mention anything about this and just talk about the new release of the Move Edition.
    I’ll be seriously annoyed if I have to buy the whole game again. :@

    • Honestly don’t know yet. It has been reviewed as if it’s a new purchase. As a (free) patch it would obviously score much higher.

      • i have saw the box for the eye pet move edition and when i asked about it the man said it was both a patch for previous version and disc for new edition….if its true then people might as well pick up original version now as it was £7 in the game store i was in last night. (Gamestation)

      • That’s an interesting point actually. Will people buy the new version if they can just pick up the old, and now cheap, one and then grab the patch?

      • Ah OK thanks :)
        I don’t even mind if it will be a patch that we have to pay a slight fee for, as the amount of work that has gone into changing the game to work with Move is a big development from the initial Magic Card.

    • Its my understanding that it will be patched. Is the new version primaraly for US as they didn’t get it originally.

  9. edit…also i saw the full original version with camera for £20 preowned in hmv.

  10. Would anyone who owns eyepet recommend it for my girl friend? The only game I’ve got her to play is LBP and that is only because sackboy is ‘cute’. She did love it though.

    • I’m 100% sold on the idea of something like this and have had EyePet since launch – however I have issues with the fact its difficult to get the EyePet to do what you want to because of the limitation of either the software or the camera.

      It looks like Move solves some of these issues (as the magic card was largely speaking crap) but the fact you don’t use Move all the time means it will still have the issues of the pet not reacting properly to the movement of your fingers or hands.

    • My only annoyance with EyePet was getting your drawing to be accepted by the software, sometimes I could be there for a minute trying to get all four sides green, argh! at least once done, it remembers the drawings for ever.

    • Like cc I’ve also had Eyepet since launch. (At release it was pretty difficult to get the pet to do what you wanted, but a couple of patches later I found it very responsive and my kids now don’t have any problem playing it alone.) If she likes cute this should be something for her. Eyepet can be customized in all kinds of ways and generally hits a level on the cuteness-scale that makes Sackboy look a little scruffy and can give you diabetes…

    • I wouldn’t. It is very kid orientated. My son loves it, but an adult would get bored very quickly.

    • I’m a 30 year old woman and I like it – so did the 24-year old woman I gave another copy to. It’s nothing more than a diversion that gets old fairly quickly, but it’s fun while it lasts.

    • I bought it and she loves it got the day one challenges out of the way and then turned it off. I got frustrated watching though and keep explaining that the card has to face the camera. The move patch should sort that out though.

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