Splash Damage have recently launched a stat-tracking companion for their innovative team-based shooter, Brink. Not only does the site present players with basic personal information such as kills, XP etc. but also an in-depth look into your performance (how many support/offensive objectives you carry out, which abilities you use most.) It’s a brilliant tool and one which clearly allows you to spot your advantages and weaknesses, no matter which character class you favour.
More interesting is the meta-game focus. The hub features a “Battle Home” page which tracks the efforts of both the Resistance and Security forces daily. The Ark is divided in several segments, one for each map/zone, showing which faction currently dominates that area with reports being updated on a daily basis. Here are some interesting factoids:
- 840,998 matches have been played on the Xbox 360, compared to 282,200 on the PlayStation 3.
- The Resistance is winning with a 63% majority for both formats.
- Refuel is currently being held by the Security on both formats, with an 62% average majority. In Refuel, the Resistance is tasked with stealing and flying a jet away from the Ark in search of outside aid, the Security trying to prevent them. It’s widely regarded as one of the hardest maps in the game.
- On the other hand, the Resistance have locked down Container City with a 73% average majority. It is considered the largest and most diverse level in the game, with a number of combined objectives and vantage points for both factions.
Anyone can access the hub, though if you want check out your own records, first you need to go into Brink’s main menu and select “Online Stats,” (Note that PC stat-tracking has yet to be enabled.) This will provide you with a code you can use to register with the hub. Splash Damage are teasing a clan hub for future release.
For someone who has played as Security since the game’s launch, the statistics are a definite shock, and I will gunning down some “bandits” tonight to help my faction even the score before the battle clock runs to zero.