Blow Reverses Direction To Suck (Up To Console Owners)

Earlier this year Jonathon Blow, developer of indie hit Braid, claimed that his new game ‘The Witness’ would not be coming to consoles.  Jonathon spoke to Edge and said,

We like 360 and PS3, but their specifications are over five years old now, and that’s a lot in computer years. The kind of tricks we’d have to perform to get this game working on those platforms are such a lot of work that to port it over at this point is just not worth it for us.”

Jonathon has now spoken to Game Informer and may have changed his mind.


A few months ago, I was doing all these interviews, and I didn’t think we were going to do a console at launch. But we’re hiring two more programmers, which has a huge impact on what we can do.

So now the idea is open again, that we might do a console launch, but now what exactly that is depends on all sorts of business things that we just haven’t figured out yet.

The Witness will initially launch on iOS and PC.

Source: Edge / Game Informer



  1. Well those all seem fairly reasonable reasons and much better than the normal “Bah platform x sucks, we couldn’t possibly develop for it.”

  2. So iOS has better specs than Xbox/PS3 these days?

    Mind, I am thinking iPad/iPod/iPhone.

    • That’s what I thought!

      Such an appropriate last name…

      I still haven’t played the first one though I’ve had it on steam for ages.

    • Well I would imagine that would be a completely fresh version and a much lower entry point than developing for Xbox/PS3 (and probably with a higher ROI).

  3. Current gen consoles are at the very least on par with the average computer, and certainly capable of matching what a handheld device can pull off so I think this is more of a case of how the controls are done or aiming it at a different target audience.

    Here’s a vid I found of the gameplay which could suggest the controls are the issue:

    • It has a nice high definition/photo real look to it although some of the textures seem a bit poor.

    • How in the world could they not get that working on consoles, especially since xbox has kinect and ps3 has the move.

      • Motion controls may be why they are reconcidering.

    • If they expect us to solve maze puzzles for the duration of the entire game I guess we’re not missing out on anything… I still don’t see how this is not possile on current gen consoles… It seems like an on rails maze solving game with static textures and fixed lighting…

  4. Er, I’m not suggesting I don’t like it, I think it’s a cracking game, but would anyone say that Braid particularly pushes the 360 or PS3 to their limits?

  5. Lovely to know they’re looking at more platforms but, wow, that YouTube clip of Witness appeared to be ferociously boring.

    Stunning lighting, though.

  6. IMO he is just trying to get people talking and get the hype train moving.

Comments are now closed for this post.