Blizzard Announces Staff Reductions

To go with all the other cheery news today, Blizzard has announced that it is conducting a global reduction in workforce of approximately 600 employees.

It seems the game development section won’t be the hardest hit, as the company anticipates approximately 90% of the affected employees will come from other departments. The World of Warcraft development team will not be impacted.


There will be no change to Blizzard’s current development and publishing schedules.

Source: Press Release



  1. 600? Ouch. I was under the impression Blizzard were rolling in it too… that’s no good at all.

  2. 200 going in Cork

    • Yup.
      This is turning out to be a black week for Ireland.

  3. That’s not good. I wonder why and what departments. Could the very long developments cycles by part of the problem? Because they don’t release new games very often, but then they do have WoW… I have a feeling Activision may be part of the reason why, maybe they are taking over some of the roles or something.

  4. Never good to read about job losses. I wouldn’t expect Blizzard to be short of a bit of cash.

  5. I imagine that with dwindling wow numbers the current number of support staff is not needed. They have people available on all servers 24/7 around the world, and a number of admin associated with staff internally just for wow so 600 doesn’t seem that massive imho.

    Not good for those involved but I can’t imagine blizzard are hurting much.

  6. Sad news.

  7. More than likely support staff. Have read about and seen that as well as falling subs to WoW, the amount of game issues raised have fallen leaving little to do.

    Still unfortunate.

  8. There will be no change to Blizzard’s current development and publishing schedules.

    Of course the schedules don’t change. They don’t seem to have one with all their games lacking a real release window and if they come closer to the timeframe they promised to their fans they just push it back a few month. Rinse and repeat.

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