Until Ghost Recon Future Soldier the Ghost Recon series was probably my least favourite of the Tom Clancy series. Splinter Cell is still at the top of that list, Sam Fisher’s adventures really appeal to me, but Ghost Recon has now managed to insert itself ahead of Rainbow Six (although Patriots looks great). Of course that doesn’t include H.A.W.X. but that series barely counts anyway.
Everything about the look of the game and the concepts driving it really appeal to me; the augmented reality interface in particular shines through as something that feels fairly unique and special. Unfortunately it seems the core of the game didn’t quite translate into an unmissable experience, with Peter scoring it at a 6/10 in our review of the game.
He highlighted graphical flaws in the game as an annoying issue, particularly as certain moments show you what it could have been. That inconsistency pops up again in the way the game flips from allowing the player freedom and choice to forcing you through on rails sections.
However, when it does gives you freedom the game really comes into its own, particularly when playing with human team-mates. The level of teamwork the game promotes, encourages and enables is a real highlight, and probably its strongest point.
Peter also found the Gunsmith mode better than expected, with the diversity it offers making it enjoyable and the motion controller support actually feeling worthwhile.
The final mission seems to be the campaign’s real failing though, something that Peter picked up on in his conclusion:
There’s a lot to like about Ghost Recon Future Soldier but, unfortunately, there’s just as much to dislike. If you don’t care about narrative, don’t need the latest and greatest game engine powering your HD shooters and can live with the confused juxtaposition of stealth and over-the-top action braggadocio then you’ll love it. If you want a tense, tight, stealthy experience then you’ll probably love around half of it and loathe when it robs you of that pleasure. The squad co-op elements are brilliant and the multiplayer is at least trying to be innovative but some terrible decisions throughout the campaign mode – particularly in the final mission – let this game down in a huge way.
Whether you agree or disagree with Peter’s opinion on the game we’d love to hear what you think, and if you feel like sharing all you need to do is drop a comment below. You’ve got till Sunday evening to get that done, and once you’ve written your comment remember to add your verdict, picking one category from the Buy It, Bargain Bin It, Rent It and Avoid It.