OnLive Rumoured To Be Partnering With Ouya

This rumour, although based on unnamed sources and unconfirmed, has an air of inevitability about it that makes it very believable. OnLive, according to CVG’s sources, is about to announce that they’ve signed on with the Kickstarter-runaway Android console.

It makes so much sense that it would be more surprising if OnLive didn’t partner with the upcoming under-telly box of tricks. OnLive already has an Android app which can be used with a paired or wired controller to play much of their catalogue of games.

The General Manager of OnLive is very positive about Ouya too, saying “If Ouya comes along and connects to your TV and suddenly puts games in front of people in an easy way and makes it low friction, that’s going to attract a new market.” Last year, we were told by the director of games at OnLive that they wanted to make their service available to any device with a screen.

Update: It’s been confirmed in a statement obtained by MCV. OnLive will be available on Ouya from day one, allowing existing OnLive subscribers to sign in and stream right away.

Source: CVG


  1. A new contender for the next generation? If Steam does something too, this could be very interesting.

  2. I wil bet anything Ouya will fail miserably.

    • That depends on what you’d consider a “fail” really. I’d be astounded if it didn’t lead to very positive things for the people involved, even if the console doesn’t sell many more than it already has.

      It also has the potential to add something to the home console market, which is desperately needed as that market grows stagnant. Ouya will probably have a direct influence on elements of PS4 and NextBox, is that a failure?

      I can see it selling more in its first year than the Vita is likely to manage. Is that a failure? Does it need to sell like an iPad to be considered a success? Does it even need to make a cash profit in this form to be a success?

      • +1
        For me the OUYA will be a success as long as there are 3-4 really innovative indie games and some cool media features. Anything beyond that is just a bonus.
        This thing costs 99$. I’ve spent way more money on things that I really don’t need.

      • They sold 45,000 consoles via KIckstarter. There is no way this will be anything other than a geek toy.

        Shops wont stock it unless it’s advertised and where is the multi million pound budget for that? Oh thats right doesnt exist.

        Im sure it wil be a fun toy for those who like noodling but that’s it..

        Same goes for all those kickster projects everyone has invested in, in a few years time all we be reading is “XXX sues XXX as yet another Kickstarter fails to produce end product”.

        Utterly ridiculous.

      • Also as everything is hackable any game that tried to support its self with in game purchases will be instantly hacked to be made free.

        It’s a silly model to begin with, I’m sure it’s all lovely a hippy tree huggy to say it’s all open , yeah suck that Sony, MS & Apple – but are there any millionaire hippies? No.

        “Gamers are craving something different, and if the Ouya is a success, it could usher us into a new golden age of gaming.” they say

        Yes, thats why elevnty billion people buy COD every year and even games from Rockstar like Max Payne underperform massively and

        The whole project is built in the hopes and requirements of a tiny but vocal proportion of the gaming world. TSA doesnt cover Android games because, well, no fucker plays them. Why will this be any different?

        Its a geek toy, it’s not a new console platform.

      • I’m a real sucker for geek toys. I don’t understand where your hate is coming from. I’m perfectly aware that this will not change the gaming market one bit. The fact that it is running on Android though brings the potential for great comunity mods that make this thing a brilliantly cheap and customizable media center that will be viable long after game dev support died out. Just look at what is possible with a great community like Cyanogen or XDA.
        Really, if the existence of this device pisses you off so much, why don’t you just ignore it? It’s not like someone is forcing you to get one…

      • Im not hating, just wish there wa some perspective on this. Its a ittle box with no market budget and no way for anyway to make money for developers. Its not the second coming.

    • hate I would say he is being realistic.

      • it would have been weird if onlive did not work it has a app on the android store.

  3. Onlive and Ouya seem like they would work well together.

    though with Ouya being sold on the strength of free games, how would a service that sells games for full price do on there.

    • Ouya define “free-to-play” as anything from having a free demo available to what you probably consider as really free-to-play.

      So OnLive qualify with their free 30 minutes on most games.

      • Technically, the OnLive app is free. You are able to use the app as long as you want without paying one penny. It’s totally up to you if you want to sign up for a subscription with OnLive to actually access the games but it should be in compliance with OUYA’s guidelines.

  4. Cool. Two companies doomed to fail are teaming up.

  5. It is confirmed, as a kickstarter I have an email from them today:

    Hey Kickstarters!

    We’ve got an awesome update to kick off the weekend.

    We know you’ve been dying to see more of OUYA and its controller — and today, you just might get lucky. ;)

    But first, we have some big news… we have been telling you that OUYA can deliver a great gaming experience, and some of you asked about one app in particular. Well, we are proud to reveal…

    OnLive is coming to OUYA!

    Through OnLive, OUYA will offer hundreds of playable titles from great publishers. Hundreds of games, streamed right to you, on demand. Pretty sweet.

    But you don’t want to hear us drone on and on. Let’s hear it straight from OnLive:


    When OnLive first heard about OUYA, we were excited to see console gaming becoming more available and open. Like OUYA, we came to gaming with a new vision for making top-quality gaming accessible to more people, and we continue to look for ways to expand on that vision.

    OUYA is rethinking the console business, making waves by using standard technology to make gaming for your living room accessible, affordable and more innovative than ever. In OnLive’s case, we pioneered a groundbreaking, cloud-based system that instantly delivers games to any device on demand.

    We are pleased to announce that OnLive will be available on OUYA at launch, extending and building on our commitment to make the best games available to everyone, everywhere.

    What does that mean for OUYA backers?

    OnLive will deliver a full console-class experience, bringing hundreds of top-tier games from more than 80 publishers to the OUYA console for play on demand.
    OUYA owners will be able to jump in and play any of these games both at home on their OUYA console, and on the go on PCs, Macs, tablets and phones, never leaving a game behind.
    Instant demos will be available for nearly every game in our ever-growing library—from eagerly anticipated indie titles like Ravaged, to hot blockbusters like the upcoming Darksiders® II. Players can experience up to 30 minutes of each game for free before deciding what to buy. If they like it, they can continue playing where the demo left off.
    OnLive already delivers a premium gaming experience to tablets, smartphones, PCs, Macs, connected TVs and HDTVs via the OnLive® Game System or dedicated streaming devices like the VIZIO Co-Star. We’re pleased to deliver the same OnLive experience on the OUYA console when it launches next year.

    —Bruce Grove, General Manager, OnLive

    We know some of you guys will like this news. People like Marios Santos Ramos, Thomas Iwancio, and Phil (That’s right, he wants to be known as Phil. Just Phil.) took to the keyboard to suggest an Onlive partnership.

    “Having a dedicated and open console and being able to log into your OnLive account would make this machine a dream in the living room. ” -Marios Santos Ramos

    “Any chance you could talk to OnLive about supporting their service through this box?” -Thomas Iwancio

    “This is awesome. Let’s get an OnLive app here.” -Phil

    Well, I guess that about wraps it up–what’s that? Oh yeah! The controller! Silly me.

    Scroll down, my friends. Scroll down. Feast your eyes upon the latest images of the OUYA controller and console. Please note that the design is still in progress–but we couldn’t hold out any longer. We needed you to know that the controller has two handles. You can hold it in both hands.

    P.S. We’re still deciding on the buttons. For now, we’ve stuck with the colored circles as placeholders. But don’t fret, we won’t leave out colorblind gamers. :)

    • To be honest, I’m not a big fan of the controller. While I can’t comment on how it will feel in my hands, the asymmetrical stick placement and the circle d-pad (hello 360 controller) are not my style.

  6. “If Ouya comes along and connects to your TV and suddenly puts games in front of people in an easy way and makes it low friction, that’s going to attract a new market.”
    That statement sounds like they just invented the first video game console.

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