It seems Fallout: New Vegas is very popular here on TSA, with it winning yesterday’s poll by a mile. Personally, I’ve never really understood the draw of the Fallout series of games, they just seem to huge and terrifying for me to get to grips with. Also every time I see someone using the series’ VATS mechanic it looks straight up crazy, but that’s probably because I haven’t played enough of the games.
Fortunately, Peter seems to have a better grasp of the series, reviewing New Vegas back in 2010. Perhaps unsurprisingly he felt the game was remarkably similar to Fallout 3, going so far as to say that “In the first few scenes of the game you could be forgiven for thinking you had put the wrong disc in.” In and of itself that’s not necessarily a bad thing, but it’s annoying that the game didn’t just bring Fallout 3’s visual and gameplay style along, it also inherited its predecessor’s renowned bugs.
In the review Peter complained about a number of familiar bugs in the PS3 version, in particular performance issues plagued the game. It will be interesting to see how you’ve found the game since release, and whether patches have managed to fix up any of those problems Peter identified.
On the plus side Peter liked the way the game improved on Fallout 3’s faction system, praising the fact you had to be genuinely careful not to sully a group’s opinion of you. He also enjoyed the quest structure, finding it “fantastically complex”.
Ultimately, the game warranted a 7/10, with Peter having this to say about it:
Fallout: New Vegas is a peculiar beast. It is so similar to its predecessor that it can be difficult to see where the development time was spent. While that is certainly not going to be seen as a problem for the millions of fans who spent hours with Fallout 3, it would be disingenuous to pretend that this is much more than a tweaked and relocated return to the Fallout universe.
The fact that the many issues with glitches and bugs weren’t ironed out of this release would be unforgivable if the core game wasn’t so tirelessly compulsive and complex. As it is, we have to warn our readers that there are some serious problems here. Your enjoyment of the game will largely depend on how much you’re willing to forgive the issues. If you don’t mind working around them then this could be a game of the year contender, otherwise, you might just think it’s broken.
Of course that was nearly two years ago now, so it’s time to see what’s changed since. Do you agree with Peter’s view of the game, or has it improved with age? Does the game’s complexity redeem it, or did you find it tiresome? Would you have preferred some more differences from Fallout 3?
If you feel like sharing your answers to those questions, or any other thoughts you may have about the game, then you just need to drop a comment below. Once you’ve formulated your opinion, remember to attach a score from the Buy It, Bargain Bin It, Rent It, Avoid It scale so we can get a good sense of the community’s overall verdict of the game. If you want to take part, the deadline is Sunday afternoon.