Dead Space 3 To “Feature” Kinect Voice Commands!

Find partner! Fire stasis! Attack Enemy! Not comical jibes at Kinect voice control, but actually the first line of EA’s latest press release. Yes, Dead Space 3 will feature Kinect voice commands, as ably illustrated by the choice phrases above.


The PR is a little confusing. “Dead Space 3 will be available exclusively on Kinect for the Xbox 360 video game and entertainment system from Microsoft,” it says, suggesting more than it means – presumably. “The all-new Kinect functionality further immerses players into the Dead Space universe by allowing players to use simple voice commands to help a friend from the onslaught of horrors and thrills that awaits them in this spine-tingling new adventure.”

Dead Space 3 featuring Kinect will apparently make it easier for co-op partners to give each other health or ammo, find objectives, revive one another and “more”.

“The voice commands in Dead Space 3 give players a unique way to take down the terror, whether they choose to face the Necromorphs alone in single-player, or alongside a friend with drop-in / drop-out co-op,” said Steve Papoutsis, Executive Producer on Dead Space 3 and VP, General Manager of Visceral Games.

“Dead Space 3 delivers the action-horror experience our fans have come to know and love. And with the ability to survive the adventure alone, with a friend, or with Kinect, we’re excited about extending the spine-tingling Dead Space experience to a whole new audience of players.”




  1. So why not add the same voice command support into the PS3 version? The PSEye has a microphone array too.

    • The Kinect does the processing, doesn’t it? The Eye’s mic doesn’t.

      • I don’t know, some say it doesn’t because MS cut costs. Others say it does.
        But apparently the biggest reason is that the Kinect came with a very easy voice recognition library.
        I’ve noticed that most of the time devs don’t use certain optional functions (voice recognition, move support, …) unless the platform holder gives them some incentive.
        Makes you wonder why certain devs keep complaining that there is no innovation.

      • Yes it does.

      • No it doesn’t.

        The Kinect has no onboard processing at all, that was stripped out of the technology MS bought.

        Everything is processed by the Xbox, so in theory the PS3 should be able to handle the same features.

        As Stef says however, Kinect means there is a voice recog library built into every Xbox which game devs can easily tap into with no extra effort. To do the same on PS3 requires the game to come with it’s own voice recog (afaik).

        Sony really should have a voice recog feature built into the PS3, that would be super smart – so they probably won’t do it until PS4 :/

    • for that matter, doesn’t every xbox come with a headset?
      they could use that if they actually created their own voice recognition software, but it’s far easier to use the one built into kinect.

  2. If they have made it an exclusive for the 360, then that would be a PR nightmare due to it being confirmed for PC and PS3 but if they mean the kinect feature then they need to be more clear about it.

    Dead Space hasn’t had any reason for Kinect as chances are it’s quicker to tap the button and co-op players tend to use headsets to communicate. I suppose it would be easier to revive a person but again, you have to be near him/her and tis pointless imo. It is good to see Kinect is being used for some Core games, abeit in a small way.

  3. Is that their sneaky way of saying they’ve secured exclusive times on DLC? This just makes me dislike Microsoft more.

    • Dont Microsoft make every advertisement sound like every game is only available on 360 in one way or another if not its dlc first only available on 360 blah blah blah. ;D

  4. This was the tame, more childfriendly, dead space, wasn’t it. Less scary.

  5. Dead Gears of Space War 3 having Kinect support? Is this a surprise to anyone? I find the feature a gimmick and one that (whilst in the heat of battle) can fail to perform voice commands accurately. I’ll always favour direct button input over voice commands. I’d have the missus make me a coffee via R1+Triangle if I could.

    • ” I’d have the missus make me a coffee via R1+Triangle if I could.” Quote of the week as far as I’m concerned, lol

  6. “we’re excited about extending the spine-tingling Dead Space experience to a whole new audience of players.”
    Good, because it might literally be a whole new audience. Dead space is one of my favorite games this generation so it saddens me to see how the series is being treated.

  7. They were probably better off making an actually-scary game and having the Kinect listen for your screams. Upon hearing the scream the game would have brown stuff eek out of the bottom of Isaac’s suit, paralysing him for a few seconds.

  8. Yep,original design spec.for Kinect had an on-board CPU and higher, both fell foul of the MS bean counters….

    Anywho:1st Dead Space-Bloody superb, the survival horror i expected from this gen (take note Res.Evil 5) and superb use of an oft ignored medium, audio.

    Dead Space 2 however, cue O.T.T scores, room clearing, so much claret+gibblets it looked like an accident in a strawberry jam planet (mnnnnnn jam), completed twice, but not a patch on the orig.

    Yet since it outsold the orig, clearly this is what joe public wants, so give him more of it, put in co-op and Kinect, marketing will love this sh*t and watch it become best selling instalment and any hopes of the series returning to form, being flushed down the pan.

    Mind you i might be wrong….

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