Soul Sacrifice Lands On PS Vita On May 1st

Soul Sacrifice, the PS Vita’s promising looking third person adventure/battler, lands on the 1st of May in Europe. The game, which effectively replaces a missing ‘Monster Hunter’, offers up co-op play, lots of character customisation and – according to PlayStation – “frantic real-time combat.”

It’s got some heavyweights behind it too, designer Keiji Inafune and composer Yasunori Mitsuda are both involved with the ambitious project.


Pre-ordering the game (we’re not entirely sure whether this applies to the digital version at the moment) nets you the Japanese voices (which you can, bizarrely, buy separately if you choose), two costumes and three magic items – Spirits’ Flamepike, Spirits’ Blightstone and, er, Spirits’ Fulgurwood. Curious things indeed, pre-orders.

“I’m excited that we are finally able to announce the release date of Soul Sacrifice. I have put all my passion and soul into the game’s concept and my talented team has made an incredible effort to create the best game it could ever be. I’m confident that we’ve created an extremely engaging game that you will enjoy playing,” said Keiji Inafune.

“The game has become nothing like any other game with an original and deep world settings which could only be possible in a dark fantasy environment. I’m looking forward to you being able to experience the unique adventure of real heroism in Soul Sacrifice. Immerse yourself in the world of Soul Sacrifice and have fun playing it!”

Read our preview of the game here.



  1. Perhaps not the best pre-order incentive, but as I’m getting this game anyway I’ll take what I can get.

  2. Competition for Japanese developers: Make a game and NOT include the word “Soul” in the title.

    • Or the words ‘Final,’ ‘Fantasy,’ ‘Legend’ or ‘Mario.’

    • or perhaps RPG o.0

    • Hunter. Gundam. Musou?

  3. May man that’s a long way

  4. This what happens when consumers informally popularise something, the companies start cashing in.

    Shame there is no news on an EU demo for people who can’t be bothered to reset their Vita, which I wouldn’t blame them for.

    Having played the JP demo there is lot of attention and refreshing features to the game. May seems to make sense with March being filled to the brim on the Vita. Can’t say I’ll pre-order though.

  5. Man, that looks ace. Cannae wait till May……wish it was out sooner.

  6. Good timing, bit silly to somehow charge for the JPN V’os and I do hope the pre-order incentives are amazing like… wow costumes *rolls eyes* What does it mean for armour? can you craft in this game?

  7. Am I the only one who thinks the Japanese voice thing is ridiculous? They already have these files. Why wouldn’t they include them regardless of when you buy the game?
    Thank god Level 5 didn’t come up with such a stupid idea with Ni No Kuni…

  8. Leaving out the Japanese voices is great for downloads with Vita’s limited memory card space (I wish all downloadable games came with just the language for your store and let you download the others individually if you wanted them), but charging for them? That’s just bizarre! It’s also a pretty pathetic pre-order bonus; order the game early and get the option to turn the voices into what for most people will be unintelligible gibberish (you get the items too, of course, but it’s still a little odd).

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