It’s fair to say that SimCity hasn’t had a smooth opening week. The decision to design the game towards an asynchronous multiplayer experience, and to include no option to play without a constant connection to EA’s servers, have been disastrous. Hopefully the shambles that has been the opening week are soon to be behind us though.
Lucy Bradshaw, the head of Maxis, has said that crashes are down 92 per cent on day one and that the studio needs a few more days of data before they can confidently state that the game is running perfectly. There are certainly a lot more servers available now than at launch, with a plethora of new EU servers helping to spread the load. Unfortunately, those servers all exist in their own little bubble so unless you can reconnect to the server you’ve been playing on, you’ll have to pick a new one and start from scratch with your game progress, achievements and friends list.
This weekend, EA asked some of their marketing partners to stop actively promoting the game – a sure indication that they’d massively misjudged demand. By way of apology for the issues, the publisher has also said that it will be offering anyone who has activated SimCity a free PC game from EA’s portfolio via an email that should be landing on March 18th.
I’ve been playing SimCity as much as possible all weekend and, although it’s not in a reviewable state just yet, it is incredibly compelling when it does work.