“The Sony Of Today Is A Different Sony To Five Years Ago” – Guerrilla Technical Director

Speaking back in February at Sony’s PS4 reveal, Guerrilla Games’ Michiel Van Der Leeuw has said that “The Sony of today is a different Sony to five years ago,” agreeing that the company was focused on revealing a new Sony, rather than just a new console.

“I remember communication between the regions wasn’t always easy,” he said. “You’d be in conflict with SCEI, and getting conversations started with people who actually made the hardware was not as easy as it is now, with them actively seeking support from Worldwide Studios.”

We reported yesterday that Evolution Studios were instrumental in the development of the PS4 controller. Guerrilla worked hard with Sony on the actual console.

“Nowadays when people from SCEI visit, there’s a bunch of people we know by name, we exchange emails. I’m Facebook friends with hardware engineers. It’s a more collaborative process; there’s lots of people thinking about how to make the best out of all the possibilities we have.”

“I think you’ll find the outcome of this is a much more balanced system,” he added, speaking to Edge magazine this month. “There’s hardly any pitfalls left.”



  1. The foundations of this must’ve been a long time coming but it really does feel overnight in comparison. Either way… long may it continue.

    • Spot on. Obviously the PS4 was a huge reveal so the company is more in our face than ever but it does feel like one minute it was Sony, the slightly thick brother that was a laugh and good fun, but sometimes you were laughing at him.
      Now, the confident suit wearing professional brother that you can’t quite help but admire.

      Only me? Oh well….

      • That’s way too specific to be made up. Is there anything you’d like to share? :P

    • The five year time-frame mentioned by Michiel Van Der Leeuw would coincide pretty closely with the replacement of Ken Kutaragi with Kazuo Hirai. Coincidence?

  2. I’ve felt like there’s been a new Sony ever since the release of the Vita, with its great support for indie titles – indeed, I’ve bought (and plan to buy) way more smaller titles than AAA releases for my Vita (though memory card space and money is unfortunately an issue personally atm).

  3. I remember attending a technical presentation promoted by Sony, about the PSP and PS3 back in 2008. The presenter was kind of proud that the Sony platforms required a deep understanding of the architecture, and the system was as complex as requiring programmers to manage themselves memory access and DMA. Everything a good basic API wants to hide from developers. Glad those days are over, meaning great games will be out right away, just like with the two original XBoxes.

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